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Nomadic Survival

Basically an extremely psychic drone has driven the world insane
But 5 of the nomads were psychicly deaf
They managed to decode the rimmatonics probe
This scenario will utalize wave base survival
With the camp mod to further the difficulty
With a smaller space for defense
commutations are down completely so their is no trade, nor consle itself
Only one faction will be friendly
All the rest completely hostile and hell bent to kill everything
The empire, Black hive, mechanicnoids, Orion Corp, everything except for the tribals
And you cannot stay long in a single area
Only 30 days max
use Prepare csarefully top grant your group Bionic legs some decent weapons and outfits.
NEEDED MODS:
prepare carefully
Set up Camp
Vanilla Expanded-(whatever you want)
Tents
dubs bad hygine
glitter tech
alpha animals
androids
and any other mods

Note: Mods that need you to stay long term in an area is NOT recommened.

Your faction will be a New Arrivals.
Start with 5 people, chosen from 10.
Player starting characters have a 100% chance to start with trait: Psychically deaf
Start with research: Devilstrand
Start with research: Solar panel
Start with research: Hydroponics
Start with research: Packaged survival meal
Start with research: Basic electronics
Start with research: Machining
Start with research: Gunsmithing
Start with research: Microelectronics
Start with research: Modern furniture
Start with research: Canning
The stat "psychic sensitivity" will be universally multiplied by 1000%.

Can never build:
-Comms console

Permanent game condition(s):
-Psychic drone: A distant archotech is emitting psychic signals through an orbital amplifier, driving people towards insanity.

Faction relation modifiers:
-All factions (always hostile)

Start with:
-Silver x400
-Packaged survival meal x50
-Medicine x40
-Component x30
-Steel x400
-Wood x160
-Plasteel knife x5
-M.U.F.F unit x5
-T3 Android Colonist x5

Map is scattered with:
-Steel x640

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