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Archotech+

Update 2021/12/1 Renamed to [Archotech+] to reflect a balanced version of the original mod. Look for [Archotech++] for overpowered version. Update 2021/11/22 Updated for 1.3! Archotech+ is a revamped version of the mod Archotech+ by Biscuit. Conceived by Biscuit, continued by Mlie, revamped by Taranchuk. These implants that are self-installable were revolutionary to me. I thought to myself, why does a super advanced mechanite based technology need surgery to be installed? Though the concept was absolutely amazing, I thought it had even more potential and could make it even more powerful. What I had done was the following. [b]Description[/b] [b]Archotech Cortex[/b] [list] [*] -75% Rest Fall [*] Mood buff of +30 [*] 0% Pain [/list] Level 1: [list] [*] 50% part efficiency [*] 25% faster learning [*] 25% faster research [*] -50% mental break threshold [/list] Level 2: [list] [*] 100% part efficiency [*] 50% faster learning [*] 50% faster research [*] -100% mental break threshold [/list] [b]Archotech Regenerator[/b] Level 1: [list] [*] +75% Healing Rate, [*] Pawn will reverse-age 10 years per year to target age. [/list] Level 2: [list] [*] All previous capabilties. [*] The implant will generate charges and use them to regenerate parts or heal various hediffs. Charges may be seen by hovering over the regenerator in the health menu. The number of charges and the charge rate may be set to your preference in the mod options. [/list] Level 3: [list] [*] All previous capabilties. [*] Additionally, the implant will generate a resurrection mist upon death if the implant is charged, which will attempt to resurrect the pawn after the time set in your mod-settings. The pawn must have a body with a head to be resurrected. [/list] [list] [*] Now heals illnesses such as malaria, flu, and gut worms. [*] Now heals Carcinoma, HeartAttack, and Asthma. [*] Regenerates the appropriate limb if chopped off. (In the original mod, if you had a bionic arm and got it chopped off it only regrew a natural arm. In this revamped version, if a pawn has a bionic arm that gets chopped off, it will regenerate a bionic arm.) [/list] [b]Archotech Subdermal Armor[/b] Level 1: [list] [*] Sharp, Blunt, Heat armor rating on pawn's skin improved by 20%. [*] Reduced bleeding from injuries by 25%. [/list] Level 2: [list] [*] Sharp, Blunt, Heat armor rating on pawn's skin improved by 30%. [*] Reduced bleeding from injuries by 50%. [*] Damage received is reduced by 25%. [/list] Level 3: [list] [*] Sharp, Blunt, Heat armor rating on pawn's skin improved by 40%. [*] Reduced bleeding from injuries by 100%. [*] Damage received is reduced by 25%. [/list] [b]Archotech Metamorphose[/b] A new addition for the revamped version. When used, gives you all archotech body parts including Bioadapter, Cortex, Regenerator, and Subdermal armor. [list] [*] Vanilla [*] Compatible with Save Our Ship 2 *I do not plan on support for other mod that adds Archotech body parts because of how too simple/complex they are for my taste. [/list] [b]Archotech Bioadapter[/b] An upgradable implant that makes the pawn more able to survive in adverse enviroments. Level 1: [list] [*] 15.0C wider comfortable temperature range. [*] 10% faster immunity gain. [*] 50% resistance to toxic fallout. [/list] Level 2: [list] [*] 25.0C wider comfortable temperature range. [*] 20% faster immunity gain. [*] 100% resistance to toxic fallout. [/list] --------- [b]Compatibility[/b] [list] [*] Save Our Ship 2 [*] More Archotech Garbage Reuploaded [/list] --------- [b]Known Issues[/b] If a corpse is awaiting resurrection and moved off the active map, i.e. loaded into a caravan, they will NOT resurrect. --------- QandA: [i]How do I get these items?[/i] The main way to get these is by quests or by exotic merchants, though they are expensive (50,000 silver). I've also added a patch for [More Archotech Garbage] to make them craftable. I've also added a patch to be able to craft in the fabrication bench.(If you want to disable crafting at the fabrication bench, delete the patch files.) [i]What does the regenerator heal?[/i] The regenerator at level 2 or 3 will regenerate missing body parts, heal scars, permanent damage, and age-related chronic conditions like Bad Back, Frail, Carcinoma, Heart Attack and Asthma. It will also heal illnesses like malaria, flu, or gut worms. [i]If my pawn has a bionic arm that gets chopped off, will it regenerate a bionic arm?[/i] Yes, it will regenerate whatever prosthetic limb you had on the pawn. The original mod did not do this. [i]How can I know if the regenerator is going to resurrect my dead pawn?[/i] A Green/Blue mist will hover over the body and also all the plants will die in about a 2-4 tile radius. [i]Can I bury a pawn that hasn't regenerated yet?[/i] Yes. The pawn will burst out of the grave like the kool-aid man when they get resurrected. [i]Where is the overpowered version?[/i] Look for [Archotech++] [i]Any other mods in works?[/i] With the new VFE Ancients out with Powers, I'm working on a self implantable implant with powers attached to them. Even more overpoweredness! [b]Credits[/b] Original mod by Biscuit Option to turn off the De-Aging by Mlie Coding done by Taranchuk

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Harmony

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Nomadic Survival

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