Ради вашего удобства наш сайт использует cookies! Узнать больше! Мы используем cookies

Vanilla Weapons Expanded

[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.patreon.com%2Foskarpotocki][img]https://raw.githubusercontent.com/Vanilla-Expanded/VanillaExpandedFramework/refs/heads/main/About/Patreon.png[/img][/url][www.patreon.com] [img]https://raw.githubusercontent.com/Vanilla-Expanded/VanillaWeaponsExpanded/refs/heads/main/About/Banner-CE.png[/img] We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE. If you encounter an issue related to shooting or balance of the weapon, and you’re using CE, report it to CE and not to us. [img]https://raw.githubusercontent.com/Vanilla-Expanded/VanillaWeaponsExpanded/refs/heads/main/About/Banner-Changelog.png[/img] See change notes [img]https://raw.githubusercontent.com/Vanilla-Expanded/VanillaWeaponsExpanded/refs/heads/main/About/Banner-Details.png[/img] This mod introduces a comprehensive selection of over 30 new weapons spanning the Neolithic, Medieval, Industrial, and Spacer tech levels, seamlessly integrating into your RimWorld colony's arsenal. Each weapon has been carefully designed and balanced to ensure it aligns perfectly with the core game's combat mechanics. Nothing should feel overpowered or underperforming. Key Features: - Expanded Arsenal: Fill the gaps in RimWorld's existing weapon progression with new options like the Heavy Revolver, Trench Gun, Battle Rifle, Anti-materiel Rifle, Charge Shotgun, and more. - Unique Utility: Discover weapons with distinct tactical advantages, such as the construction-boosting Hammer, the harvesting-friendly Hatchet, the stealth-focused Compound Bow, and the indirect fire capability of the Charge Missile Launcher. - Strategic Industrial Tools: Employ new industrial-era measures including the close-quarters Flamethrower, area-denial Smoke Grenades, and the tactical Stun Grenades. - Seamless Integration: All new weapons are tied to logical research projects, appear on appropriate enemy pawns, and can be found on traders, making them feel like a natural extension of the base game. - Unique Weapon Traits: Fully supports the unique weapon trait system introduced in the Odyssey DLC, adding dozens of new unique weapon traits. If you’d like to still access the old version of the mod, you can find it [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2FVanilla-Expanded%2FVanillaWeaponsExpanded%2Ftree%2Fold-version]HERE[/url][github.com]. Please do note that we no longer support it. [img]https://raw.githubusercontent.com/Vanilla-Expanded/VanillaWeaponsExpanded/refs/heads/main/About/Banner-Contents.png[/img] Vanilla Weapons Expanded adds following content to the game: [img]https://raw.githubusercontent.com/Vanilla-Expanded/VanillaWeaponsExpanded/refs/heads/main/About/VWE-1.png[/img] [img]https://raw.githubusercontent.com/Vanilla-Expanded/VanillaWeaponsExpanded/refs/heads/main/About/VWE-2.png[/img] [img]https://raw.githubusercontent.com/Vanilla-Expanded/VanillaWeaponsExpanded/refs/heads/main/About/VWE-3.png[/img] [img]https://raw.githubusercontent.com/Vanilla-Expanded/VanillaWeaponsExpanded/refs/heads/main/About/VWE-4.png[/img] [img]https://raw.githubusercontent.com/Vanilla-Expanded/VanillaWeaponsExpanded/refs/heads/main/About/VWE-5.png[/img] [img]https://raw.githubusercontent.com/Vanilla-Expanded/VanillaWeaponsExpanded/refs/heads/main/About/VWE-6.png[/img] [img]https://raw.githubusercontent.com/Vanilla-Expanded/VanillaWeaponsExpanded/refs/heads/main/About/VWE-7.png[/img] [img]https://raw.githubusercontent.com/Vanilla-Expanded/VanillaWeaponsExpanded/refs/heads/main/About/Banner-KnownIssues.png[/img] I don’t envision a lot of bugs, but if anything feels like a bug, report it using our bug reporting form. Reports in the comments section are ignored and removed. [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fforms.gle%2FDBajNu5eBHebLAGR9][img]https://raw.githubusercontent.com/Vanilla-Expanded/VanillaExpandedFramework/refs/heads/main/About/BugReportingBanner.png[/img][/url][forms.gle] [img]https://raw.githubusercontent.com/Vanilla-Expanded/VanillaWeaponsExpanded/refs/heads/main/About/Banner-Questions.png[/img] Q: Do these weapons spawn on enemies? A: Yes, weapons have necessary tags to spawn on all the appropriate pawns in the game. Q: Is this mod save game compatible? A: Yes, you can add it whenever you like. Bear in mind that if you add it to an existing save, you need to update all the stockpile settings to include these items. You can't remove mods from a save without a risk of your game imploding. Q: Will you keep updating this mod? A: Not often, but it is possible. This mod has already received a substantial update that you’re looking at right now. Q: How well is the mod balanced? A: We have spent a huge amount of time balancing all the content in this mod to be in-line with other base game weapons. We have categorized the weapons based on their purpose and role, and ensured the guns we add are adequately useful and fill different niches. Q: What happened to muskets and flintlocks? You removed them? A: They are now part of Vanilla Faction Expanded - Medieval 2! Q: What happened to the whip? To charge sniper rifle? A: It has been removed. Q: Is this mod compatible with Alpha Armory? A: Of course! Sarg worked on both. Alpha Armory traits can appear on weapons from this mod. Q: Does this mod affect the rate at which you get unique weapons? A: Yes, it makes it so unique weapons are present more often as quest rewards! Q: Can I apply these weapon traits as upgrades? A: No, these are quest rewards exclusive. This mod doesn’t have a system to allow weapon customization. [img]https://raw.githubusercontent.com/Vanilla-Expanded/VanillaWeaponsExpanded/refs/heads/main/About/Banner-LegalStuff.png[/img] Authors: - Oskar Potocki, an artist and a designer - Sarg, a programmer. - Sokyran, a programmer. - Taranchuk, a programmer. - Storyteller artwork by Vitalii. - Rimworld is owned by Ludeon Studios. [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcreativecommons.org%2Flicenses%2Fby-nc-nd%2F4.0%2F](CC BY-NC-ND 4.0)[/url][creativecommons.org]