Vanilla Weapons Expanded - Quickdraw
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We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE. If you encounter an issue related to shooting or balance of the weapon, and you’re using CE, report it to CE and not to us.
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See change notes
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This mod introduces a small amount of new weapons for advanced industrial colonies. Quickdraw weapons, as that's what they're called, require plasteel in addition to steel and components to craft them, but they provide unparalleled draw and allow you to spray hail of bullets at your enemies before they even aim their weapons at you.
The gimmick of these weapons is that they have an incredibly low warm up time, but longer cool down, keeping their DPS relatively similar to their non-quickdraw counterparts.
These weapons may appear as unique weapons if you have Odyssey DLC.
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Vanilla Weapons Expanded - Quickdraw adds following content to the game:
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I don’t envision a lot of bugs, but if anything feels like a bug, report it using our bug reporting form. Reports in the comments section are ignored and removed.
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Q: Do these weapons spawn on enemies?
A: Yes, weapons have necessary tags to spawn on all the appropriate pawns in the game.
Q: Is this mod save game compatible?
A: Yes, you can add it and remove it whenever you like. Bear in mind that if you add it to an existing save, you need to update all the stockpile settings to include these items.
Q: Will you keep updating this mod?
A: Not often, but it is possible. This mod has already received a substantial update that you’re looking at right now.
Q: How well is the mod balanced?
A: We have spent a huge amount of time balancing all the content in this mod to be in-line with other base game weapons. We have categorized the weapons based on their purpose and role, and ensured the guns we add are adequately useful and fill different niches.
Q: What happened to muskets and flintlocks? You removed them?
A: They are now part of Vanilla Faction Expanded - Medieval 2!
Q: What happened to the whip? To charge sniper rifle?
A: It has been removed.
Q: Is this mod compatible with Alpha Armory?
A: Of course! Sarg worked on both. Alpha Armory traits can appear on weapons from this mod.
Q: Does this mod affect the rate at which you get unique weapons?
A: Yes, it makes it so unique weapons are present more often as quest rewards!
Q: Can I apply these weapon traits as upgrades?
A: No, these are quest rewards exclusive. This mod doesn’t have a system to allow weapon customization.
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Authors:
- Oskar Potocki, an artist and a designer
- Sokyran, a programmer.
- Storyteller artwork by Vitalii.
- Rimworld is owned by Ludeon Studios.
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