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Addictol [See Description]

[u] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3231968344]Continued here[/url] [/u] [b]Aimed at creating a balanced way to remove addictions besides luciferium. Addictol is loosely based off the Fallout drug of the same name.[/b] If you prefer a more true to form (and better) fallout look, checkout [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3058676932]AuntyDonna's Addictol Retextured[/url] mod. If using the MedPod mod, GeodesicDragon's [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2888270110]MedPod Patch[/url] may be required until fully integrated. 1.3/1.2 (Possibly 1.1) version can be find [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2884998914]here[/url]. Side Effects [b]Injecting addictol introduces the "addictol detoxification" effect, causing the patient to go unconscious for around a day and spend the following day slowly walking around vomiting.[/b] Research [b]Producing addictol requires researching addictol production, found after drug production.[/b] Recipe [b]Addictol can be made at the drug lab with 2 medicine and 4 neutroamine, requires an intellectual level of 8.[/b] Traders & Quests [b]Addictol can also be found in the inventory of exotic traders and as a quest reward.[/b] Footnote This is our first mod so it may contain errors and incompatibilities, please report these to us if you find any. Thanks to the rimworld mod-development channel for their help, especially Huey and legodude17. This work is licensed under a [url=https%3A%2F%2Fcreativecommons.org%2Flicenses%2Fby%2F4.0%2F]Creative Commons Attribution 4.0 International License.[/url][creativecommons.org]