TIER 3 - SCOUT / EXPLORATION VESSEL
RECOMMENDED CREW: 4-8 (2 Engineers, 1 Mechanic, 2 Security, 1 Captain, 1 Doctor)
ARMS - EXTERNAL: 6 Pulse Laser turrets, 1 Railgun
ARMS - INTERNAL: 2 Twin-Linked HMG turrets that can be operated by Security, or toggled into sentry mode by the captain, firing on any and all movement.
DESCRIPTION:
The Elephantasia, a flagship exploration submarine with numerous survival features. It is large and requires several dedicated engineers to operate, though it has been successfully fielded by crews as small as 3 (Two engineers and a Security).
She requires love but is a sturdy ship, her ballasts are double-hulled for extra strength, she features strong flood resistance, internal defense systems, external shock coils (nose, and both access doors). Allowing her to survive intense xeno onslaughts.
Just be careful as she will slowly sink if the doors are open, so always have someone pump out the water in the mining access hangar at the top after the miners leave, so that stability can be maintained.
FEATURES:
1. 6 Pulse lasers on 3 periscopes
2. 2 dual-barrel sentry guns in the access areas that can be activated to shoot on all motion, or controlled from Gunnery.
3. Dedicated Mining Bay, with cargo MULE access hangar.
4. Status monitors for maintenance.
5. Airlocked reactor for Hazardous Reactor gameplay.
6. Crew specific dedicated areas, with ample starting supplies.
7. Dedicated hospital with Neurotrauma medical display (Like in Mercy Hospital)
8. Ample cargo storage.
9. Forward railgun turret for the Captain.
10. A,B,C, and D ballasts, of which only ABC could possibly be radioactive.
11. Quarantine room with built-in incinerator for dealing with parasitic infections.
12. Six beds in a dorm room for recovery (Two more in Quarantine).