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EK Dockyard Remastered(EK Dockyard 重製版)

PS:The translation here is not yet complete, so for now, a temporary translation using ChatGPT has been provided. The terminology is likely different from what is used in the game.

This is the EK branch mod with the fewest bugs on the entire Workshop.

EK Dockyard Remake

As the name suggests, I’ve reviewed the entire mod, fixed issues, adjusted balance, and matched it to the new version.

Even though it is a remake, this mod still belongs to the original creator, Videogames.

Here is the original mod:
https://steamcommunity.com/workshop/filedetails/?id=2390137099

Installation Order
There is no longer a need for EK Mods for 1.x.x.x or EK Mods Traditional Chinese (many comments have changed significantly). The order of the four EK Remake files can be arranged freely, with no major issues.

However, if you have the BT mod installed, be sure to place EK Utilities Remake above the BT mod. Other than that, the order doesn’t matter.

The following lists most of the changes made (it’s normal if I’ve forgotten some, as I made too many changes):

Full Chinese translation, including some new item descriptions, and fixes for incomplete or incorrect translations in previous EK patches and Traditional Chinese mods.
Fixed display bug caused by missing alphablend="false" in some lighting.
Added subcategories for easier item search in the Submarine Editor (other EK Remakes will gradually be added).

Item Changes:

Small Ground Pump: Depth slightly reduced (a bit higher than wall height), minor reduction in power consumption.
Added Tritium (same as EK Armory Remake, to prevent errors when Armory is not enabled, but you can choose not to enable Armory).
Added Helium-3, used in crafting certain items.
Rotatable Exhaust Pipes depth modified (set to 0.959).
Power Fins optimized for better performance (Note: If you want them indestructible, set durability to 99, otherwise, the texture for damage indicators won’t disappear).

Reactor and Power Systems:

Reactor and Generator: Redesigned for better balance, adjusted power generation and fuel consumption (updated the code to prevent bugs). Added extra fuel slots.
Hydrocarbon Fuel: Material changes, quality adjustment (10% durability per level), stack limit increased to 8, explosion mechanism changed to the same as welding fuel tanks.
New Fuel Enhancer fuel, with twice the durability of Hydrocarbon Fuel, and 15% durability per quality level.
Diesel Generator: Power generation boosted; Large (10,000), Medium (6,500), Small (3,500).

Fusion Reactor:

Fusion Reactor: Modified meltdown time to match real-world behavior (Fusion reactors are known for safety, unlikely to explode). Medium reactor significantly increases power output.
Fusion Fuel (Tritium-Deuterium): Material change (requires Tritium to craft), increased quality (10% durability per level).
Fusion Fuel (Oxygen Ore): Material change (requires Uranium, setting up a reaction between Oxygen Ore and Uranium to generate fusion fuel). Durability increased to 120 (+15), quality added (10% durability per level).
Fusion Fuel (Helium-3): Requires Helium-3 for synthesis, increased quality (10% durability per level).
Fusion Fuel (Alien Battery): Synthesis output halved (materials doubled), but durability doubled, quality increased (15% durability per level).

Crafting and Tools:

Adaptive Workbench: Increased power consumption, accelerated crafting speed, added skill requirement for repairs, damage on repair failure.
Fixed Thrusters: Performance optimization.
Control Chair: Added effects to alleviate nausea, drunkenness, and hallucinations.
Stun Coil: Mechanism modified (now a true Electromagnetic Coil, not a turret imitation, which allows no need for virtual projectiles).

Miscellaneous:

Advanced Emergency Lights: Removed power input interface, all lights no longer have PowerTransfer elements (they can no longer transfer power).