Once we were called "Scavengers" — marauders who looted passing ships, barely surviving on crude dismantling skills. After years of honing our craft and technical buildup, we built a cargo shipyard with an independent shipbuilding line and strong armed forces. With our shipbuilding capacity and fleet deterrence, we are emerging as a new power in these dark waterways rife with unknowns and dangers.
"She should have soared above the clouds, yet perished in the cradle of the abyss."
Three years ago, we found her deep in an ice shelf crevice. This former colonial-era capital ship once escorted pioneers across the stars to Europa's ice cap, but was permanently abandoned after losing contact with Earth. Left to fade beneath the ice, its once stellar glory was erased by time and cold. We towed it back to the shipyard, repaired its hull damage, reactivated its dormant core systems, and refitted it for deep-sea navigation. Now, she reignites her engine's faint glow. As the capital ship of the "Deepspine" Fleet, she patrols monster-infested waterways, securing our cargo routes.
This model is equipped with EK weaponry supplied by a private military enterprise, enhancing its firepower. However, due to limited combat experience, its actual combat capability remains unclear.
Basic Parameters:
Location: T3 Attack Submarine
Price: 35000mk
Size: 75x18m
Components: 1461
Cargo Capacity: 48+12
Horizontal Speed: 35km/h
Surfacing Speed: 19km/h
Diving Speed: 19.2km/h
Accelerated Diving Speed: 24.6km/h
Recommended Crew: 6-8
Crew Experience: No prerequisite
Hull Strength: High
Maintenance Difficulty: Medium
Weaponry:
●Rain Curtain Close-In Weapon System (CIWS) ×10:
Micro SSL array supplied by EK; provides full-angle automatic interception of incoming threats and rapid barrage deployment with intense firepower.
Without the original reactor, the system cannot operate continuously; for safety purposes, it must be powered down to recharge.
The power switch for the CIWS array is located on the command room’s integrated control panel.
●Heavy Railgun ×3:
Heavy railguns supplied by EK; features an extremely long range and large caliber.
The fire-control system automatically switches to the next turret when the target moves beyond the current turret’s firing arc.
●Auto Cannon ×2 + Rotary Cannon ×2:
Auto Cannon supplied by EK; uses multi-role ammunition with excellent firepower.
●Small SSL ×2 + Rotary Cannon ×2:
Small missile launchers supplied by EK; highly effective against grouped targets with superior firepower.
Integrates a coaxial machine gun for flexible target engagement.
●Medium SSL ×2:
Medium missile launcher supplied by EK; delivers powerful firepower.
●Pulse Laser Cannon ×2:
Experimental prototype with technology provided by EK; fires pulsed laser beams.
Due to the drawbacks of miniaturization, stable power supply is not achievable — once energy is depleted, it recharges slowly, making continuous firing impossible.
Controlled via the command room periscope.
●Depth Charge Launcher:
Later installed by the shipyard for launching conventional depth charges and boarding craft.
Controlled via the external vessel monitoring system.
Additional Functions:
●Dynamically Responsive Optimized Reactor:
Reactor control system provided by KillerBill, addressing the original vessel’s lack of a power source.
Do not use the original reactor’s automatic control system, and engineers are prohibited from taking control — the new system has assumed full operation.
Key technical parameters and principles:
https://steamcommunity.com/sharedfiles/filedetails/?id=3462605189
●Automatic Watertight Door:
Original vessel’s sensor-equipped door; automatically deactivates its sensing function when water is detected.
The sensing function can be manually disabled via the command room.
●Accelerated Diving Mode:
Added by the shipyard to enhance maneuverability in Europa’s underwater environment.
Activating this function increases diving speed.
Enabled via the navigation panel in the command room.
●Anti-Thalamus Device:
Built into the ballast tanks added by the shipyard. Grenades mounted on the ballast pumps can quickly eliminate Thalamus infections.
Manual reloading is required after detonation.
Controlled via the internal vessel monitoring panel.
●Bridge Blast Door:
Original vessel’s defense mechanism; automatically closes to provide protection in the event of command room glass breakage.
After the blast door closes, it can be forced open via the switch, which is used for glass maintenance when the vessel is in a safe state.
The switch is located on the blast door control panel.