A Heavily Armed Europa, Pt. 2 - Military tension is on the edge of a blade, as new tech is developed to tear apart the competition.
New NT Patch for EHA+FFE, which is Mutually-Exclusive from the original one.
EHA:FFE adds:
- Radio Range Extender (throws your voice farther, best used when two people have it)
- More Hats
- Different style of Uniforms.
- More Utility Items
- Coalition Black-Ops Gear w/ Specialized Sets & Weapons
- Combat Helmet Variants, Tactical & Medic
- Europabrew Gas Grenade
- 8-Gauge Shotguns & ammo types
- 10mm Pistols and SMGs
- New Prototypes
- Blasters, effectively Laser Muskets
(Cells get more shots the higher level they are)
- Chemthrowers, more potent flamers
(Uses only it's specialized Chemfuel made in the Chemical Refinery)
- Powered Exoskeleton, an backpack wearable with a large slot to carry equipment
- Pocket Fire Extinguishers
- Weapon Locker storage
(Primary is Weapons, Secondary is Ammo Containers)
- Gauntlets, melee weapons that you can aim, guard, and punch with.
Has to be loaded before Enhanced Armaments to work.
Things at the top of the mods list overwrite those below it, meaning "Before" is "Above."