This mod adds 4 new suits in 2 model variants each to be used as end game replacements for the available divingsuits:
Engineering PowerSuit
- Similar stats to pucs
- Auto injector slot
- Uses ship oxygen if available
- Built in ship/electrical monitor
- Slot for carrying Rapid Fissile Accelerator
- 2 slots for simple tools
- Increased ship repair speed
Exploration PowerSuit
- Similar stats to combat suit
- Auto injector slot
- Uses ship oxygen if available
- Rated to 8000m
- Built in sonar and health scanner
- 1 slot for beacon (must craft powersuit specific beacon module and activate it b4 equiping)
- 1 slot for plasma cutter
Combat PowerSuit
- Improved stats when compared to combat suit at the cost of some movement speed
- Auto injector slot
- Uses ship oxygen if available
- Built in thermal goggles
- Small increase to weapons skill
- 1 slot for any type gun
- 1 slot for 2 grenades of any type
Fatboy PowerSuit
- Much Improved stats when compared to abyss diving at the cost of greatly reduced movement speed
- Auto injector slot
- Uses ship oxygen if available
- Built in thermal goggles
- Built in ship/electrical monitor
- Increase to weapons skill
- 2 slot for any type gun
These suits use fusion cores for power and movement speed is greatly reduced while unpowered, fusion cores can be recharged like a regular battery.
All suits feature 100% radiation protection and are safe to handle Volatile Fulgurium Fuel Rods.
Stats and abilities are subject to change for balance purposes.
Please do report any bugs and issues you may find, as well as post balance suggestions.
The armor models used in this mod are recolors from the 2 following mods and are the property of their respective creators, and will be taken down if requested by their owners.
EK | Armory : https://steamcommunity.com/sharedfiles/filedetails/?id=1769403760
Barodrama : https://steamcommunity.com/sharedfiles/filedetails/?id=2719602039