TA-25
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Info: We played with over 80 (!) mods and had NO BUGS!. I highly reccomend to look at our load order:
https://steamcommunity.com/sharedfiles/filedetails/?id=3027569027
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The TA-25 the last masterpiece in the series of TA-Models (TA-22,23,24).
After 2 years on our campaign we finally finished it and it is just perfect. All systems are made for the most fun coop-gameplay you can imagine. There are no overpowerd systems but all crew members have to rely on each other even more with this systems.
The TA-25 features all systems the TA-23 and TA-24 already had but has a significant change in its construction.
Please read through the features of the TA-23 and TA-24 to learn about the features in detail.
You can find a the feature list from the
TA-23: https://steamcommunity.com/sharedfiles/filedetails/?id=3021188569
TA-24: https://steamcommunity.com/sharedfiles/filedetails/?id=3033632004
The following items and features have been added
1. professional firefighting equipment midships with a complete set of firefighting equipment
2. welders drops in the medbay
3. all fans are equipped with ventilators.
4. air filters in the O2 Genertor
5. engine oil in the engines
6. a large tool rack in the Tech Control Room, where all tools for the mechanic and engineer can be found
7. welders maks have been added in all emergency supply crates
8. in the engineering area there is a refill station for fire extinguishers and welding tools
9.a battery loader above the trash can in the engineering area
10. a fire extinguisher in the upper Diving Room in front of the Airlock
11. two ID card printers on the bridge under the control console
12."Floot State Lever": You can pull that lever in the Tech Control Room. It seals the tech control room by closing the ducts to the main deck. If the whole submarine is flooded and the hulls breached and you want to bring the electricity back online without repairing the hulls first, that lever is your friend. .
13."Battery Shutdown Lever" in the electrical area: If the electrical room is flooded, you get constant electical discharge damage from it (when playing with immersive repairs). This lever shuts down all batterys and super capacitators in the ship.
14.Ruin Locator on the bridge
15.Proximity Alarm in the gunnary (if activated it needs to be reset manually. warns if anything gets near as 30m)
16.CIWIS (Close in weapon system) at 12 and 6 o'clock. Automatically shoots at ANYTHING that moves (heavy rate of fire) if activated in the gunnery.
17.extra Brig with toilette in the front of the sub's lower deck.
18. extra Crew Quarters with toilette, beds and personal lockers in the upper deck(captain can make ID cards for the lockers in the bridge).
19. Extra Nuclear Cargo in the main deck (engineering) right above the bridge.
20. An option the use "creep-speed" with a button on the bridge. The subs engines are then automatically restricted to a maximum of 20% speed (monsters wont hear the engine).
21.new diving room equippment (4 storage placed for crates , exo-suit-"locker"/crane, more storage (small cabinet).
22. more cameras (brigg camera screen in the gunnery), one camera on each airlock exterior (screens on the bridge)
23.Bigger ballast tanks and reactor adjustments to meet the new size.
some final bug fixes as well.
I can guarantee: If you learn to use the systems it will be the sub of your dreams. You need at least a crew of 5 people (better 7) to play that sub efficient. If realies heavily on cooperation.
I have made an 2 hours explanation Video for the TA-24 features on youtube.
It's in German and is not showing the newest TA-25 model so some systems are missing but maybe it helps with understanding the systems a mbit more:
Video: https://www.youtube.com/watch?v=XxxX9NFINZ4