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MineTorpedo

Mines and Torpedoes

Adds naval mines and guided torpedoes including including respective containers into the Game.

Mines:

Naval mines can be fired from depth charge tubes. There are three types at the moment. All of them have a contact fuse:

- explosive mine (mainly for PvP)
- nuclear mine (also mainly for PvP)
- decoy mine with inventory space for explosives to be added like decoy depth charges

Torpedoes:

Torpedoes need to be loaded into a Torpedo loader which has to be linked with a Torpedo launcher tube. Torpedos have a short delay before they become active and have a lifetime of max. 30 seconds. Generally they have to be used with caution because self-damage is possible.

There are two types at the moment:

Torpedo Life-Buster(red cap):

Use against living creatures. Should focus monsters before humans.

Torpedo Sub-Buster(dark blue cap):

Mainly for PvP. Use against Structures. Does not have IFF so be very careful when using it. Focuses mostly on sonar signals but next in line are any kind of structures like subwalls.

IMPORTANT: Only more or less safe with sonar off and the sub not moving(depending on construction).

If you like to test this mod at once I have the Akula-Class Hunter Killer Mod.2 ready in the Steam-Workshop for you.
Link below:

https://steamcommunity.com/sharedfiles/filedetails/?id=2282114823

Leave comments below.

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Among others inspired by Pack 25's Torpedo Mod
Thanks to the guys at the Undertow baro-modding Discord Server for help!
Thanks for my friends for testing the mod and better understand C# especially Molotow and Staros.
Thanks for oddballs help to improve this mod! Check oddballs mods out, too!