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ID Cards Enhanced

IMPORTANT:

As of now, the game simply deletes all previous tags from an item when a new tag is applied, meaning only the last option you select in the printer while printing onto an ID Card will actually be on that ID Card and all previous access level will become unavailable. I've written a feature request to the devs to add an option to keep previous tags instead of removing them, but for now each access you want to grant would require its own ID Card.

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An ID Card Overhaul

With ID Cards Enhanced you'll be able to see what access level each ID card has.
Also included are two ID Printer that can be fabricated and placed on any submarine. "ID Printer" is for vanilla IDs while "ID Printer (Various)" is for mod IDs.
A Captain ID (Or Commanding Officer from Jobs Extended) or an ID with printer access is required to access the printer.

With the printers you can print new ID cards, destroy existing ones, color or grant additional access for them.

WARNING: Additionally granted access can't be removed from an ID card! You can only destroy the card and print a new one to get rid of a specific granted access!

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Personal Lockers:

Print the "Personal Lockers Blueprint" at the "ID Printer (Misc)" and use it to gain access to the crafting recipes of personal lockers which require their corresponding ID card access which can also be printed at the "ID Printer (Misc)".
You can only place one of each locker per submarine so 18 in total and only the person with its ID card can detach it.
These lockers are fully compatible with "Immersive Repair" and "Safe Cracker".

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Wallet:

Craft or buy a wallet to store all your ID cards without cluttering up your inventory.
The wallet can hold up to 12 ID cards and can be worn in your ID card slot.
You will have to take the required ID card out of the wallet for it to work on a door or item that requires the ID.

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List of all available IDs:

Submarines that use the following tags on spawnpoints are automatically compatible.
Alternative tags with id_ infront are also supported for the Jobs Extended tags. (id_commanding_officer for example)
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- VANILLA -
- id_captain (Printable)
- id_security (Printable)
- id_medic (Printable)
- id_engineer (Printable)
- id_mechanic (Printable)
- id_assistant (Printable)

- id_outpostmanager
- id_outpostsecurity
- id_reactor
- abandonedsecarmcab

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- ID CARDS ENHANCED -
- id_idprinteraccess (Printable)
- id_accesslevel1 (Printable)
- id_accesslevel2 (Printable)
- id_accesslevel3 (Printable)
- id_accesslevel4 (Printable)
- id_accesslevel5 (Printable)
- id_accesslevel6 (Printable)
- id_c1 (Printable)
- id_c2 (Printable)
- id_c3 (Printable)
- id_c4 (Printable)
- id_c5 (Printable)
- id_c6 (Printable)
- id_c7 (Printable)
- id_c8 (Printable)
- id_c9 (Printable)
- id_c10 (Printable)
- id_c11 (Printable)
- id_c12 (Printable)
- id_c13 (Printable)
- id_c14 (Printable)
- id_c15 (Printable)
- id_c16 (Printable)
- id_c17 (Printable)
- id_c18 (Printable)

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- DYNAMICEUROPA/PIRATES AHOY! -
- id_pirateadmin
- id_piratecaptain
- id_piratesecurity

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- NT SURGERY PLUS -
- id_surgeon (Printable)

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- HUNGRY EUROPANS -
- id_chef (Printable)

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- JOBS EXTENDED -
- commanding_officer (Printable)
- executive_officer (Printable)
- navigator (Printable)
- chief (Printable)
- mechanical (Printable)
- engineering (Printable)
- quartermaster (Printable)
- head_of_security (Printable)
- diver (Printable)
- chiefmedicaldoctor (Printable)
- medicalstaff (Printable)
- passenger (Printable)
- janitor (Printable)
- inmate (Printable)

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Compatibility:

Almost fully compatible with Neurotrauma.
The only thing that won't be possible is to recover donor cards from ID cards after they were inserted.
You'll have to craft a new one instead.

Load Order:

If you're playing with Neurotrauma, make sure to place ID Cards Enhanced above!