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Desperados (Wild West / Cowboy Scenario)

"REQUIRED ITEMS" NOT REQUIRED BUT RECOMMENDED

You and your buddy took the gold an ran. The barman set up the deal and one of the workers in the gold mine was in on the job.
When your carriage eventually breaks down after a days long escape, you figure you might as well settle here, since theres nowhere to run anyway.

Your faction will be a New Tribe.
Start with 4 people, chosen from 4.
Player starting characters have a 50% chance to start with trait: Trigger-happy
Player starting characters have a 50% chance to start with hangover.
Start with research: Stonecutting
Start with research: Biofuel refining
Start with research: Brewing
Start with research: Gunsmithing
Start with research: Complex furniture
Start with research: Complex clothing
Start with research: Electricity
Start with research: Leather tanning
Start with research: Watermill generator
Start with research: Carpet making
Start with research: Gunpowder
Start with research: Tools
Start with research: Deep drilling
The stat "ranged cooldown" will be universally multiplied by 40%.
The stat "aiming time" will be universally multiplied by 50%.
The stat "pain shock threshold" will be universally multiplied by 150%.
The stat "Maximum comfortable temperature" will be universally multiplied by 150%.
The stat "mental break threshold" will be universally multiplied by 110%.
The stat "leather amount" will be universally multiplied by 120%.

Start with:
-Silver x700
-Pemmican x500
-Medicine x20
-Revolver x7
-Bolt-action rifle
-Patchleather bedroll x5
-Gold x2000
-Plainleather cowboy hat x2
-Wood x723
-Steel x348
-Horse x2
-Beer x18