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The Dead Man's Switch - Expedition

Introduction Odyssey is good, but living in orbit isn't good enough since your moving range limited by Gravship flight range and your food are mostly limited by hydroponics. raids don't decrease just because you live in orbit, and many things even get worse. Therefore, our space colonization needs some near-future solutions. Contents - Solid Fuel Rocket: A single-use Gravship thruster that increases flight range for the next voyage. Self-destructs after use. - Thermonuclear Engine: A large thruster not designed for conventional cruise, but used in conjunction with the Fusion Core to enable Gravships to move orbital objects. consuming a large amount of fuel. (1000 per tile) - Cruise Missile: A heavy cruise missile launched via a launcher, possessing excellent range but relatively limited destructive power. - Two new turrets: Striker and Wingback. - Functional early warning and event concealment structures. - Space Materials Science: Four new materials have been added, requiring special environments for production. - Zero Gravity Parts Production: The ability to produce T/R components and fire control systems, which, of course, require orbital conditions. - Batteries and solar panels made from space materials. - A semi-automatic incubator for producing wetware. - A semi-automatic rotary forging machine for producing reinfroced barrels. - Advanced firearms and equipment suitable for zero-gravity environments. - Buildable Orbital Transport lifter - New Ultra heavy Automatroid: Cluster weaver, an aerial platform with FPV deployment capabilities. - New start: The Devient (Undone) - New ending: Doomsday Cataclysm Safe for mid-game Now with Vanilla Gravship Expanded Support CE - newly added 5x50 caseless weaponry and new ammos. Last to say this mod is only 30% complete compare to the original plan, but it's fully playable,I decided to release completed content to the workshop first, since I probably won't be able to do any more modding in the next few months. You might notice some placeholders and some easily obtainable late-game content. This is because some content was originally designed to be obtained through exploration, and the content that was cut (exploration, more new mechs, sealed technology, beyond-visual-range attack and defense) will be added back in an update when I return. [url=https://steamcommunity.com/id/FUJIKENGAWA/myworkshopfiles/?appid=294100&sort=score&browsefilter=myfiles&view=imagewall][img]https://i.imgur.com/kvppfWO.png[/img][/url] If you find any problems or have any ideas while playing, you can give feedback to the Discord group [url=https%3A%2F%2Fdiscord.gg%2FPvj5Xj3yBm][img]https://i.ibb.co/CHY91mx/discord-Icon.png[/img][/url][discord.gg] And if you like so support me, your can support me at: [url=https%3A%2F%2Fwww.paypal.com%2Fpaypalme%2FAobaKuma][img]https://i.ibb.co/cLqX4rv/Paypal-Icon.png[/img][/url][www.paypal.com] [url=https%3A%2F%2Fko-fi.com%2Faobakuma][img]https://i.ibb.co/KhN0Tgp/Ko-Fi-Icon.png[/img][/url][ko-fi.com]