ReGrowth 2 Splash FX - Dead Man's Switch Expedition
This is a temporary fix for the conflict between Regrowth 2's implementation of Simple FX: Splashes and The Dead Man's Switch - Expedition's vacuum chamber.
The same conflict is present in standalone versions/forks of Owlchemist's Simple FX: Splashes. I might try to make this work as a patch for that mod as well.
Original conflict prevented a pawn from entering the vacuum chamber while spawning a new vacuum chamber map on each attempt.
As far as I can tell so far this does not break splash effect functionality on regular maps and it hasn't thrown any errors in testing.