"URCAL-20" Underwater Remote-Controlled Autonomo
DISCLAIMER:
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[*] This creation is specifically designed for stealth and power, with a main purpose of deterrence! Any improper use of the missile launcher on non-strategic targets can lead to uncontrolled escalation of global conflict with catastrophic consequences!
[*] Without being put in civil use, the controls of this build are [b]minimal[/b] and not self-explanatory at all! You [b]must[/b] read and understand the [i]COMPREHENSIVE SYSTEMS GUIDE[/i] part of this description to get a basic knowledge of this build's control nature!
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What is this?
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[*] Unlike other workshop creations you see, this build purely optimizes for stormworks-based strategic use, not realism. It's a missile launcher, set not on land, but [i]on the ocean floor[/i], where if nobody is scanning big chunks of the seabed for whatever reason, [b]NO ONE[/b] knows a threat is there. The launcher not easily accessible, instead, it features [i]multiple redundant random radio frequency, password, hidden controls[/i] so that only [b]YOU[/b] can let it unleash it's true potential!
[*] The missile itself, designed by 猫好き, with a range of 150+km, carrying 9 child warhead missiles, will unleash some surprising and devastating attacks on the enemy base! The only downside is that the launch location is very loud and noticeable, but that will all be disguised by the launcher's remote location!
[*] Afraid of being detected when tugging this launcher into place or using it? No worries! It drives to the target [b]underwater[/b] and anchors itself to the ocean floor [b]fully autonomously[/b]! To control the launcher, just bring that compact RC block with you, then your can control it as far as [b]40km away[/b] from the launcher!
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SPECS:
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Missile:
(by original creator)
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[*] Maximum range 170 [km]
[*] Flight speed (near the ground) 150 [m/s]
[*] Flight speed (around 35 [km]) 500 [m/s]
[*] Maximum range 170 [km]
[*] Minimum range 1 [km]
[*] Equipped with chaff scattering function
[*] Equipped with 9 child missiles
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For each child missile:
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[*] Equipped with 5 fuel rods
[*] Contaminates within a radius of 200 [m]
[*] Effect duration of about 20 [min]
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Launcher:
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[*] Sand color for disguise
[*] Range/Runtime: Infinite
[*] Max Autonomous AP speed (underwater): 40 knots
[*] Weight (+Missile): 20t, slightly lower than it's [b]neutral buoyant weight[/b]
[*] Control Type: Targeting/Pathing Pod (only activated via RC), RC block (allows handheld RC, control handle)
[*] Max Control Distance: 40km
[*] Max Target Storage: 6
[*] All RC controls are available on handheld or handle, no direct controls on the RC block (so nobody else can't see what you're doing)
[*] 2^27 possible RNG 40km communication radio frequencies + 6 digit keypad password + 200 possibilities trim lock + control switch failsafe with 1/64 fail chance
[*] Very Redundant Logic
[*] Map Icon Deleting Missile launched at spawn
[*] Boxy look for disguise purposes, totally not that I'm bad at building.
[*] Handle lift if you can't get up
[*] Wheel at bottom for navigating shallow docks
[*] Always stays upright thanks to the unwheeled wheel glitch
[*] Blows up when missile is launched
[*] Inspired by cubicmetre's Orbital Strike Cannon
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[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3651485599]Comprehensive Systems Guide[/url]
[u]Other people's creations I've used is linked in the "required items" part.[/u]
If you have any questions or suggestions, feel free to ask in the comment section! Whether it's me not explaining this thing clearly, or bugs of the creation itself, I'd love to hear and fix it!
(Sorry for my bad English I know)