Okay, I, CTH2004, have finally written the description, after being reminded by verruxlunox
So, here's the Description v2 (version 3 coming eventually!)
Rimworld Extended: Properly
This mod has the deceptivly "semi-simple" goal of Extending Rimworld and other Rimworld Mods, how I think it should be done!
So, what does that entail? Glad you asked[list]
[*] New Genes
[*] Soft Compatibility with many a mod
[*] more (takeing any and all suggestions!)
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Oh, you want more? well, okay, fine. I'll give you a summary, that's all!
- There are the Bio-Stabilizer genes, which weaken all stats by "x", except for 1. That other stat is increased, but capped at 100. That way, it takes a lot more to drop it to bellow 100! So, you wanted a functional colonist with a very damaged brain? No? well, now you can!
- There are some genes manipulateing the psyfocus costs with Vanilla Psycasts Expanded
- If you have Endling: Last of their Kind, a gene that adds that. Now you can have kids inherit haveing no liveing family!
- If you have Reinforced Mechanoids 2, you will, once I can get it to work, have a scenario based around the Gestalt Engine
- Pierceing Spine has an increased range
- Genes for manipulateing the ratio of pawns genders, courtesy of Tuuree
- Soft Compatibility with A rimworld of Magic and Kure's Classes
- Soft compatibility with Save our Ships 2 (same as my mod "extricate my ship")
- that's all (For now)...
Oh, still not enough? Well, there's no room here, so... uh, try here Coming Soon-ish
Now, I must admit, some of the content is not 100% my ownsome of the content is not 100% my own, so, credit where credit is due: [list]
[*] Bleeding Eyes for RoM Genes. It's ported in almost one-for-one
[*] Touch-nir for All Rimworld of Magic Class Genes, which I used as a basis for my class genes (although mine are soft requriments)
[*] A RimWorld of Magic, which I am directly use the textures of for the genes mentioned in items 1 and 2, so I don't need to include those textures too
[*] Get Donked On for VPE Psycastfocus cost genes Which, with his permission, has been integrated here
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And, here's the FAQ (don't worry. It is quite fun to read in my totally unbiased opinion)
NOTE: THE ICONS IN THIS MOD ARE PLACEHOLDERS, UNTILL I CAN FIGURE OUT HOW TO MAKE "GOOD" ICONS, AND HAVE TIME (and the desire) TO DO THAT