Rimworld Extended: Properly
Okay, I, CTH2004, have finally written the description, after being reminded by [url=https://steamcommunity.com/id/verruxlunox]verruxlunox[/url]
So, here's the Description v2 (version 3 coming eventually!)
Rimworld Extended: Properly
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This mod has the deceptivly "semi-simple" goal of [u]Extending Rimworld[/u] and other [u]Rimworld Mods[/u], how [i]I[/i] think it should be done!
So, what does that entail? Glad you asked[list]
[*] New Genes
[*] Soft Compatibility with many a mod
[*] more (takeing any [i]and[/i] all suggestions!)
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Oh, you want more? well, okay, [i]fine[/i]. I'll give you a summary, that's all!
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[*] There are the Bio-Stabilizer genes, which weaken all stats by "x", except for 1. That other stat is increased, but capped at 100. That way, it takes a lot more to drop it to bellow 100! So, you wanted a functional colonist with a very damaged brain? No? well, now you can!
[*] There are some genes manipulateing the psyfocus costs with Vanilla Psycasts Expanded
[*] If you have Endling: Last of their Kind, a gene that adds that. Now you can have kids inherit haveing no liveing family!
[*] If you have [url=https://steamcommunity.com/workshop/filedetails/?id=3400713047]Reinforced Mechanoids 2[/url], you will, once I can get it to work, have a scenario based around the Gestalt Engine
[*] Pierceing Spine has an increased range
[*] Genes for manipulateing the ratio of pawns genders, courtesy of Tuuree
[*] Soft Compatibility with A rimworld of Magic and Kure's Classes
[*] Soft compatibility with Save our Ships 2 (same as my mod "extricate my ship")
[*] that's all (For now)...
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Oh, still not enough? Well, there's no room here, so... uh, [url=https://steamcommunity.com/workshop/filedetails/discussion/3114130835/4034726898984604842/]try here[/url] [b]Coming Soon-ish[/b]
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Now, I must admit, some of the content is not 100% my ownsome of the content is not 100% my own, so, credit where credit is due: [list]
[*] Bleeding Eyes for [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2907470506]RoM Genes[/url]. It's ported in [i]almost[/i] one-for-one
[*] Touch-nir for [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3023584656]All Rimworld of Magic Class Genes[/url], which I used as a basis for my class genes (although mine are soft requriments)
[*] A RimWorld of Magic, which I am directly use the textures of for the genes mentioned in items 1 and 2, so I don't need to include those textures too
[*] [url=https://steamcommunity.com/id/DaLeadingWolf/myworkshopfiles/?appid=294100]Get Donked On[/url] for [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3048020073]VPE Psycastfocus cost genes[/url] Which, with his permission, has been integrated here
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And, here's the [url=https://steamcommunity.com/workshop/filedetails/discussion/3114130835/4032474633912009568/]FAQ[/url] (don't worry. It is quite fun to read in my [i]totally unbiased[/i] opinion)
[b]NOTE: THE ICONS IN THIS MOD ARE [i]PLACEHOLDERS[/i], UNTILL I CAN FIGURE OUT HOW TO MAKE "GOOD" ICONS, AND HAVE TIME (and the desire) TO DO THAT[/b]