Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes. Where that series sought to expand ranges that already exist, this series seeks to add ranges that should exist. You get gene ranges that alter sleep fall rate, but why not a range for changing the rate it recovers? If you can have fire resistance genes, why not have genes to resist other types of damage like frostbite and acid?
Well now both those questions will be solved, and more. This mod adds over 500 genes that allow you to influence various stats your pawns have, from hemogen gain to acid immunity and beyond. Having any of the individual mods with this installed may cause issues, but you should be able to safely replace all the individual ones with this.
Some of the genes in this mod require the EBSG Framework. If you choose to not install the framework, then those genes will just not be enabled. None of the other genes will be affected by this decision.
You can also find a semi-official lite version[github.com] here. The lite version does not contain any of the genes from Dependency, Resistance, or Passion mods, so those will need to be downloaded separately if desired. The lite version is unlikely to ever pop up on the workshop as most who want to trim down the gene count will just use individual mods and/or cherry picker.

This does NOT contain any genes from More Biotech Style Genes. I did this to prevent some weird things from happening when I work on this stuff. This adds genes to Expanded Archite Genes for those who want archite variants.
The full list of every gene mod included in here:
Anomaly Genes
Capacity Genes (Sight, Hearing, etc)
Carry Capacity Genes
Food Genes
Hemogenic Genes
Lifespan Genes
Mental Fortitude Genes
Pain Genes
Productivity Genes
Resistance Genes
Sleep Genes
Social Genes
Violence Genes
Require the EBSG Framework list:
Anomaly Genes - For Inhuman and Void Born only. Only available when Anomaly is active
Bleeding Genes
Environmental Preference Genes
Expanded Dependency Genes
Expanded Need Genes
Expanded Reproduction Genes
Expanded Deathrest Genes
Health Genes
Mechanitor Genes
Passion Genes
Psychic Genes
Slayer Genes
Switching from individual packs to the all in one shouldn't have any issues mid-save, but switching from the all in one to individual packs may require a new save. Related to that, this should be safe to add mid-save, but the genes will be difficult to get mid-save due to how many there are. Removing it mid-save is a lot more dangerous, and in the best case scenario it will probably throw one-time errors on load.



