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Expanded Archite Genes

Due to a vanilla bug, this should be loaded after any mods that add darvision genes. When in doubt, putting it close to the bottom of the list should generally be safe.

Some of the genes in this mod require the EBSG Framework. If you choose to not install the framework, then those genes will just not be enabled. None of the other genes will be affected by this decision. Genes in this mod rely on you having More Biotech Style Genes and/or Expanded Biotech Style Genes enabled in your mod list, or some of the individual mods related to those two. If you don't have any Biotech Style gene mods enabled, only metabolic and complexity related genes will appear.

Expanded Archite Genes seeks to extend the purpose of archite genes beyond their normal "weird ability" state by adding a bunch of new archite genes. This mod goes through all of the ranges that More Biotech Style Genes and Expanded Biotech Style Genes expand upon, and adds 3 new options in each range where I believed they fit. The genes are added based on the specific mods you have enabled, so if you only have specific individual mods, you will only see the archite genes related to those mods.

The first archite level gene is approximately equal to the -4 metabolic efficiency gene in the same range, with some exceptions for standalone things like archite enhanced circadian ryhthm, and the occassional odd range, like beauty. These Archite genes will appear in the same area as the other genes in the range.

If you are using the individual mods instead of the All in Ones, these are the mods that have genes associated with them:

MBSG Mods:
Beauty
Cell Stability Genes
Climate Preference Genes
Drug Genes
Fertility Genes
Happiness Genes
Hemogenic Genes
Immunity Genes - Only moves the Archite Immunity gene to the health category
Movement
Pain Genes
Psychic Sensitivity Genes
Sleepy Genes
Study Genes
Toughness Genes
Toxic Genes
Violence
Wound Healing Genes

EBSG Mods:
Anomaly Genes
Capacity Genes (Sight, Hearing, etc)
Carry Capacity Genes
Expanded Food Genes
Expanded Hemogenic Genes
Expanded Resistance Genes
Expanded Violence Genes
Mental Fortitude Genes
Productivity Genes
Expanded Social Genes

Require the EBSG Framework list:
Bleeding Genes
Environmental Preference Genes
Expanded Need Genes
Expanded Reproduction Genes
Expanded Deathrest Genes
Expanded Psychic Genes
Health Genes
Mechanitor Genes
More Aptitude Genes - These are in a separate archite aptitudes section because the vanilla aptitude gene system didn't allow for archite genes.
Slayer Genes

Q: Why do I not see any new genes?
A: If you don't see any archite genes at all, you forgot to enable "Ignore Restrictions" in the bottom right. If you see archite genes but not ones from this mod, you are probably missing More Biotech Style Genes and/or Expanded Biotech Style Genes, or some of the individual mods related to those two. You don't need all of the Biotech Style mods, but you do need some of them if you want the related archite genes to appear.

Sovereign made the Slayer icons.

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EBSG Framework

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