Welcome to Jimothy's Genes!
This is a collection of genes made mostly on a "wait, why hasn't someone else done this already?", with most inspiration mostly from Alite and their genes collections.
Also, check out the archite extension of this: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3372618413]https://steamcommunity.com/sharedfiles/filedetails/?id=3372618413[/url]
[b]This mod adds 7 classifications of genes:[/b]
- Trait Genes
- Metabolism Genes
- Purity Genes
- Growth Point Genes
- Learning Rate Genes
- Aging Genes
- Lifespan Genes
Some of these require DLCs or other mods. [i]Using this mod without said DLCs or other mods is fine, the genes dependent on them simply don't appear in-game... except if you don't have Biotech, obviously you need Biotech.[/i]
The Genes
[b]Trait Genes[/b]
[i]Every[/i] trait added by vanilla or DLCs gets a gene.
Anomaly traits are archite.
High complexity instead of metabolism, so making xenogerms with these requires many processors.
DLC genes won't appear without DLC. Some modded traits included - also won't appear without their mods.
[b]Metabolism genes[/b]
Not archite.
High complexity, like trait genes.
Can use multiple or all at once, plus Archite Metabolism, plus modded metabolism genes.
Includes negative metabolism + negative complexity genes, for making complex xenotypes with fewer processors.
No dependencies.
[b]Purity Genes[/b]
Only pawns with the exact same purity genes can romance eachother. Uses same logic as Pig Nose and Furskin setting romance to 20% with those who lack the genes, except it's 0% instead.
5 purity genes. That's 32 purity gene combinations for your space-racists, caste systems, eugenics programs, etc.
No dependencies.
[b]Learning Rate Genes[/b]
Kids learning rate, NOT skill learning.
2 metabolism gain/cost per level -> will be changed to 1 in next update.
No dependencies.
[b]Growth Point Genes[/b]
Increase/decrease growth point gain, not learning rate.
2 metabolism gain/cost per level -> will be changed to 1 gain per GP decrease in next update, as free metabolism for adults is unbalanced.
Dependency: EBSG framework [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3112549163]https://steamcommunity.com/sharedfiles/filedetails/?id=3112549163[/url]
[b]Aging Genes[/b]
No effect on learning rate, just metabolism gain/cost. There are separate genes for adult, child and general aging.
Alite's Expanded Biotech Style Genes mod required : [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3020821838]https://steamcommunity.com/sharedfiles/filedetails/?id=3020821838[/url]
Has no effect on similar genes added by Alite's mod.
[b]Lifespan Genes[/b]
Doesn't affect aging. So biological 180-200 year-olds are possible.
Has metabolism gain/cost.
These require Alite's Expanded Biotech Style Genes mod to be present, otherwise they won't appear in-game: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3020821838]https://steamcommunity.com/sharedfiles/filedetails/?id=3020821838[/url]
[b]Dodging and Hit Chance Genes[/b]
Note: due to Rimworld's dumb processing curves, these don't work quite as they should (pawns with 0% dodge chance sometimes still dodging for example).
Affect odds of dodging or landing hits.
Require Alite's Expanded Bitoech Style Genes mod to be present, otherwise they won't appear in-game:
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3020821838]https://steamcommunity.com/sharedfiles/filedetails/?id=3020821838[/url]
FAQ
[b]Why don't trait genes have metabolism cost?[/b]
Someone else already did that: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3252151476]https://steamcommunity.com/sharedfiles/filedetails/?id=3252151476[/url]
Characters just having traits in-game doesn't cost metabolism. These genes just trigger whatever physical or neurological process brings forth a trait.
Of course, high complexity helps provide balance, and in-lore could be explained as the gene needing to work in a more intricate way to get the same result without messing with metabolism.
[b]Some of the genes in those pics are obviously modded, yet they're not in the desc of this mod![/b]
Those are added by Alite's mods, which are required for some of the genes in this mod to appear! Check out "EBSG Framework" to find that goldmine!
[b]I love metabolism! I NEED MORE![/b]
Outland - Genetics: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2910172297]https://steamcommunity.com/sharedfiles/filedetails/?id=2910172297[/url]
Biotech Capacitor Genes - Balanced: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2883414707]https://steamcommunity.com/sharedfiles/filedetails/?id=2883414707[/url]
More Genes - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3252151476]https://steamcommunity.com/sharedfiles/filedetails/?id=3252151476[/url]
Have fun!
[b]I like some genes, but not others![/b]
Use Tweaks Galore! It lets you stop certain genes from appearing in-game.
If you know how, feel free to make a local version of this mod with just the genes you want!
And, also, check out my other gene mods. This mod includes some of those, so if you just want something specific it may have its own mod.
[b]Compatibility?[/b]
Compatible with everything, cos it's a simple xml mod.
Future Plans:
Make separated mods of each set of genes. So far done for traits and purity.
More xenotypes using genes from not just this, but other mods too. I feel there's lots of untapped potential for using genes from various mods.
VEF stat genes -> attack speed, ranged dodge, ranged shooting distance, etc.
Mechanitor mech-limit genes.
Anything you suggest, if I find your suggestion both doable and to my liking.
Trait Genes for VE Traits, Fallout Traits, Simple Traits and some more.
Split trait genes into different categories with different images; Personality - kind, abrasive etc. Neurological - fast learner, industrious etc. Physical - tough, super-immune etc.
Thankyou to:
Members of Rimworld discord's modding section, for explaining things to me.
Alite for making their gene mods, as they're the inspiration for this mod.
Omelettes, for tasting nice.
If you think I'm super cool and stuff:
[url=https://www.youtube.com/@jimothyworldbuilding3664]https://www.youtube.com/@jimothyworldbuilding3664[/url]
Note that this channel is *NOT* Rimworld related. It's a worldbuilding channel. That said, you might notice some Rimworld-esque stuff in the worldbuilding, such as organ harvesting, war crimes, morbid hilarity and widespread cannibalism.