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RimKnights - Core

Updated 6/30/25 [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3463764239]RimKnights - Oripathy[/url] has split into Core and Oripathy for better modularity RimKnights - Core brings originium from the Arknights universe to RimWorld. This mod adds originium and originium shards though currently there is not much use for the shards other than converting them to chemfuel. Current Features: [list] [*] [b]Originium[/b] - A black, semi-transparent crystal that has the potential to spread across the entire map. Watch out for originium clusters, walking through them risks getting cut up (and developing Oripathy if the mod is installed). [*] [b]Precepts[/b] - Will your colonists worship originium and help it spread across the land or do they despise the mere sight of it? How do they feel about mining and destroying originium? [*] [b]Weather[/b] - Certain weather conditions carry originium with them, potentially poisoning your colonists and speeding up the spread of originium. [*] [b]Flavor text[/b] - Currently, you can reflavor silver, steel, and chemfuel into orundum, oriron, and orifuel if you wanted to. [/list] Future plans: [i]These may end up being standalone or modular mods[/i] [i]This list is in no particular order[/i] [list] [*] Originium industries and weapons [*] Catastrophes (the kind that actually destroy your map) [*] Arknights factions [*] Terran wildlife [*] Terran races [*] Magic and psycasts reflavored as Arts [/list] Thank you to the wonderful folks in the RimWorld Discord server for taking the time to answer my questions and offering suggestions. [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2FJsin0%2FRimKnights-Core]GitHub[/url][github.com]