English Introduction
This is a heavy assault submarine. After multiple rounds of iterative improvements and additional custom modifications, it looks slightly abrupt and uncoordinated in appearance, but its giant torpedo array and capital ship-level destructive firepower are enough to leave all opponents in deep awe. Maintaining the extreme firepower output and stable operation of the entire ship's power system requires a damage control and logistics team with top professional qualities.
This submarine is a custom-built vessel for personal use, and its core operation fully relies on the EK Rework Mod and high-quality Barotrauma expansion mods (the core components of the submarine are derived from the above mods). It is strongly recommended to install the Trauma Mod and EA Mod; the non-core components of the submarine are made based on these two mods, and missing them will greatly reduce the gameplay content and firepower experience.
The firepower configuration of this submarine is terrifying, with many practical clever designs integrated (not for deliberate show-off). Some data parameters have been adjusted to simplify the production process, but this also brings higher operational risks: once hit by an EMP attack or the power distribution room is damaged, it will instantly cause a massive power loss and directly lead to a power paralysis. In terms of firepower layout, the heavy main guns only cover the forward hemisphere of the bow, while the aft hemisphere is only equipped with basic self-defense weapons, with an obvious directional focus on offense and defense.
The giant torpedo + capital ship-level firepower configuration on board is enough to crush all native dangerous creatures on Europa, and it can also gain absolute suppression even when facing enemy submarines of the same level. The exclusive radiation wave energy device can complete unconventional strike missions against outposts to meet special combat needs, but the final clearing operation still needs to be carried out by combat personnel on the front line.
In terms of protection, the armor thickness of the bow and stern has not been weakened at all. The newly added small sealed compartment design further improves the overall protection capability compared with the original version. However, the ship's command room is a fatal weakness: once the command room is destroyed, the captain and gunners in charge of controlling the heavy guns will most likely be seriously injured and missing, and the driver's seat will be vacant, causing all heavy main guns to directly shut down and lose combat effectiveness. At the same time, the logic of the ship's built-in drainage system is crude: once damaged and flooded, water will quickly spread between compartments, making it extremely easy for the submarine to sink. But the premise is that enemies can break through the impenetrable super fire network of this ship.
Hidden Secret
There is a huge secret weapon arsenal reserved by the author in the diving bell of the ship, which is mainly used for fun "punishment" battles between the author and friends. If you don't like this design, you can directly destroy the weapons or delete the relevant components in the editor.
Play Tips
Never try to understand the messy, twisted and crude logic circuit system on the ship! If you are a professional mod author, you can modify and optimize it by yourself; but for ordinary players, for the sake of your eyesight and mental state, do not attempt to interpret or modify it. The whole set of logic circuits is like a pile of messy hard-core codes, even the author himself has no idea how the torpedo distance insurance verification circuit works!