Tasty Armory - Steppe Warriors
rerelease of previous mod to use shared resources form core mod, defnames changed so not quite save-swappable with previous version
[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fko-fi.com%2Fserina_al9000][img]https://i.imgur.com/57ezU3S.png[/img][/url][ko-fi.com]
[img]https://i.imgur.com/Zzeitot.png[/img]
Main goal of these mods is to provide a free, unbundled equipment base for faction modders and anyone who needs it.
Compact pack of medieval steppe cultures apparel and weaponry equipment.
#tastier #mongol #tatar #cuman #jin #yurchen #manchu #timurid
[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2FSerinaCE%2FTastyArmory-SteppeWarriors]
Github Link
[/url][github.com]
[img]https://i.imgur.com/aOFgt2y.png[/img]
It's all just items. Also don't forget Core mod, it has base defs.
[b]Apparel:[/b]
[b]Clothes: [/b] kaftan, noble kaftan, nomad fur hood, noble hat
[b]Helmets:[/b] lamellar aventail helmet, brigandine helmet, masked helmet, iron pagoda helmet, warrior fur cap
[b]Armor:[/b] padded degel, iron degel, lamellar vest, lamellar heavy armor, maille shirt from core mod
[b]Accessories:[/b] rattan shield, riding boots, bazubands, saber scabbard, bow and arrow quiver from core mod
[b]Weapons:[/b] steppe warbow, lance, mace, axe, saber
Some of the apparels have multiple alternative modes that are there mostly for visuals but may or may not have actually different ingame stats, uses VE Framework to switch between the modes when equipped.
[img]https://i.imgur.com/Ryk6xEt.png[/img]
No known conflicts.
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2795998250][img]https://i.imgur.com/CGiZem0.png[/img][/url]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2795998250]Craft with Color[/url] highly recommended so you can get your stuff appropriately painted and styled!
[img]https://i.imgur.com/TLXuYRK.png[/img]
[b]Q: Why didn't you just update the old mod?[/b]
A: Save breaking changes that had to be done for better maintainability.
[b]Q: Why does <item> have <value><stat>?[/b]
A: If you're using CE we can have a design discussion, but I don't play vanilla nor pretend (or really think is possible) to understand how vanilla should be balanced, please do submit better values, here or in a gitub issue. If something looks like a typo, it most probably is.
[b]Q: Is this compatible with [url=https://steamcommunity.com/workshop/filedetails/?id=2890901044]Combat Extended[/url]?[/b]
A: I may not actually play the game but would still prefer to be able to play with my own mods, yes.
[b]Q: Safe to add/remove midgame?[/b]
A: Safe to add midgame. Safe to remove midgame, but you will get a harmless one-time errors. Do mind loadouts tho.
[img]https://i.imgur.com/mt1fF4M.png[/img]
Tynan Sylvester, creator of Rimworld - my stockholm syndrome
Serina - the mod
The Jackmeister, Gambargin, and many others - inspirational illustrations and scholarly refernces