The four of you stand together in your commander's frankenstein of a ship, prepared to board your drop pods, and plan you assault against the remnants of the Empire.
Unfortunately, the commander's ship was detected in space, and had to evade attackers. The Empire knows you're coming.
Many of you are not soldiers; but you understood the risk you were signing up for when you joined the Rebels. Although you will have no support, your drop pods are stocked with weapons, supplies, and schematics to help you succeed.
It is likely some of you will not survive.
(Although it is possible nonviolent pawns might find a rebel faction worth joining, they would not be selected for such a dangerous field operation like this. It is recommended to re-roll such pawns.)
Your faction will be a New Arrivals.
Start with 4 people, chosen from 8.
Your people will be between 17 and 35 years old.
Arrive in drop pods.
Player starting characters have a 15% chance to start with trait: Steadfast
Player starting characters have a 25% chance to start with trait: Optimist
Start with research: Gun turrets
Faction relation modifiers:
-Shattered empire (Starting: -80, Natural: -80)
Start with:
-Silver x1200
-Packaged survival meal x120
-Medicine x60
-Component x50
-Semi-automatic rifle x2
-Plasteel combat knife x2
-Flak pants x2
-Flak vest x2
-Plasteel flak helmet x2
-Steel x450
-Wood x300
-Flak jacket x2
-Synthread bedroll x4
-Psychic amplifier
-Combat handgun
-Pump shotgun
-Psychic silencer
Map is scattered with:
-Ship chunk x3
-Steel x720
-Packaged survival meal x18