This mod requires either PWG Bioweapons or PWG prerequisites, but not both. DOES NOT REQUIRE EPOE, i mention it later because i always use it so i get a bit mixed up on what EPOE adds.
Does not require royalty, these are new weapons that function similar to plasmaswords.
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Textures and weapon names by stormtail, who is over on the right as a contributor. Do note that the screenshots on this page use the old textures created by austinvonmonkeybutt, the currently used textures are the ones in the blue backgrounded image that shows all four weapons.
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I'll express this here largely to cover my own butt at this point, this mod was created because the royalty dlc has one elemental sword, i figured i'd like to add a full set of elemental swords, and in the future elemental hammers. THIS IS NOT A "free royalty content" mod. 3 of the weapons don't use fire, and while the ForgeMaster is similar to the plasmasword, it is craftable, it uses a new texture, has no link version, has a new description, and has fewer attacks. If you have a royalty plasmasword, use that before using a forgemaster. And just to clarify, the weapons used to be a recolor of the plasmasword and the monosword, they are not anymore, the new textures were created by Stormtail. Seriously though, get royalty, it's well worth the price.
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This mod aims to fix two issues that i personally have with rimworld, the first relating to the royalty combat stuff. You have the zeushammer for emp and blunt, the plasmasword for sharp and fire, and the toxic talon as an implant which inflicts toxic buildup, but there is no fire blunt, unless you count smokeleaf, and there are no emp swords. The other is the fact that half of these aren't craftable and those that are require some crazy items to even research them. PLUS I MEAN SERIOUSLY, it adds hypothermia and never puts it on a weapon. COME ON.
PWG Bioweapons adds variety to bionic damage types, but this mod strives to fix the weapon side of things. At the moment it adds 4 swords each with a special "elemental" effect. I do plan to add zeushammer equivalents soon, i'm just a bit behind schedule due to being sick (it's not covid, nor is it corvid, maybe Psittacidae). ANYWHO, on to the weapons.
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ForgeMaster: Basically a plasmasword, it sets your enemies on fire and is a sword.
Skyshifer: Same stats as a firesword, but inflicts EMP rather than fire. Particularly useful on mechanoids or people with certain implants, not sure if EPOE adds them or if they're vanilla.
Wuuuuush: Rather than using a plasma, this sword uses cold fluids to rapidly reduce the temperature of your victims.
Slither: Green monosword texture, inflicts toxic buildup on attack. Be careful in social fights, toxic buildup can cause cancer.
I will add zeushammer equivalents, but i will not add monosword equivalents since a fire monosword is basically a plasmasword. It would be a bit redundant.
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