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PWG Bioweapons

EPOE recommended but not required, it just makes the limbs easier to craft Have you ever wanted your pawns to bite someone and set them on fire? How about a bionic arm that creates an EMP with each punch? A medieval sword dipped in poison? Tameable insectoids? craftable luciferium? All these and more available with PWG Bioweapons Features: 5 elements: Fire, Hypothermia, EMP, Toxic Buildup, Stun All are already in the game, but other than the zeushammer and plasmasword, not used in weapons really 28 new animals: Each element has a boomrat, boomalope, and one of each "wandering insectoid" Upon milking any of the new boomalopes you get a special milk variant, used for crafting Wandering Insectoids are insectoids that are tameable, and rather than functioning through infestations, they wander in like cougars and wargs. THEY ARE NOT AUTOMATICALLY HOSTILE. 22 normal bionic body parts: For each element there is an arm, a jaw, a scorpion tail, and a megaspider claw One non-elemental combat arm and combat jaw 10 "Legendary" bionics: Arms with two damage types Weapons: Each element (for the most part) has a sword and a bow, craftable early on. The one exception is that EMP bows are not added, as inflicting damage works differently between melee and ranged, and i can't use a specific function for bows. Drugs are now complete! Luciferium is now craftable, it's still expensive but that's a given. Absolution is crafted variant of luciferium, which is a fair bit more expensive, and still addictive, but will not kill you if you stop taking it. Venom: Causes mild slowness and a mild mood decrease, but increases healing, increases infection recovery, and decreases bleed speed. Less effective than the royalty implants, but is cheaper and is a drug. Icer: basically a temporary drug version of a painstopper. slowdown: think smokeleaf, different stats but same idea. FlameVeins: Combat enhancing drug, with a downside of increased pain. Good with icer or if you prefer a pawn be downed rather than killed. Escape: voluntary coma drug, designed for use in prisons. Fury: Stronger version of FlameVeins, better stat increase, even more pain. New tab for research. Most of what you need to know for crafting is there. Planned Features: Neutroamine boomalopes, there are already mods with them but i want to add them to this one. Boombugs CYBORG ANIMALS and/or robotic versions of animals Potential alternate versions of bionics, such as inflicting frostbite rather than hypothermia, heatstroke over fire, hypothermic slowdown over stun, not sure if anything for toxic, i don't want progressive diseases there. FAQ/IMPORTANT QUESTIONS Q:How do i get the glands/Claws/Spinal Extensions? A:Boomalopes use the gland condenser, spelopedes the spinal stabilizer, megaspiders the claw stabilizer. Craft one, install it, then remove it, it will give you the appropriate part which you can either craft into a bionic, or in the case of the claw, just install. Element is determined by the element of the animal. You can also turn the boomalope fluids into glands. Q:Are these animals supposed to go manhunter when attacked? A:Yes, these aren't animals so much as living weapons, if you hunt them you better have some good weapons. Q:Is this mod compatible with A Dog Said? A:Use cyber fauna for these animals. The only body part that isn't compatible with cyber fauna bionics has its own bionic added by this mod