March 2215: An Imminent Alien Threat Descends Upon Europa
The Europa Coalition and Separatist forces have reached an agreement. Under the terms of the Tommsdair Common Defense Accord, Europa's top technicians, engineers, and soldiers have formed an independent alien combat organization: "XCOM".
The Alien Threat Returns
WIP
Survive. Adapt. Victory. This is the XCOM motto, and your only path forward. The aliens will show no mercy. Countless unknown threats are ready to strike. You face an incredibly uneven fight – alien plasma can easily blast through submarines and kill personnel. Bloody boarding actions hang in the balance. Victory demands cunning.
The mod is designed to be played in the Campaign mode.
Expansive Combat Maps
From oxygen-starved ice plains to frigid underwater caverns. The enemy is everywhere. Prepare to face numerous, longer, more challenging combat missions, often featuring branching paths. Equipment loadouts are generally limited. Your foes include not only aliens but also ADVENT and EXALT.
UFOs
WIP
XCOM Interceptor Drones are airborne. Fierce dogfights rage within Europa's gravity well; the countless wrecked UFOs are stark evidence. Players will have opportunities to investigate and secure crashed UFOs, acquiring valuable alien materials.
The Visible Hand of XCOM
WIP
XCOM Operatives have joined the fight. They are the premier choice for frontline combat and field medics. Possessing formidable combat abilities, they are also the only means to unlock XCOM organization technologies.
A Wealth of New Weapons and Equipment
Utilize equipment and submarine weaponry from the XCOM series. Weapons span the entire campaign: Ballistic, Laser, Magnetic [Incomplete], Plasma, Beam.
Armor series: Kevlar, Composite Armor, Titan Powered Armor, Alloy Exoskeleton Armor (Predator Armor - Art WIP), 2nd Gen Warden Armor (Concept).
Personal combat chip upgrades for gene slots [WIP].
An independently functioning, mod-wide universal weapon attachment system – though freedom of choice isn't its strongest point~
Virtually all weapon textures boast considerable quality. Weapons also lack significant hand misalignment or severe firing position anomalies – I tweak code in my spare time!
This mod supports English、T-Chinese and S-Chinese for now.Will join more language.If you want to make a language pack for XCOM,you can contact me and send text file to my E-mail.However, we does not care where heroes comes from,the alien treats need we all human to face for.
Capture it!I want a alive!
WIP
When alien enemy die,they weapon will soon break too.Only the most crazy or fearless people can captured a alive alien enemy,you can use any non-lethal weapons like stun baton to stun them,and get them weapon.They can not use by human at now,but can deconstruct to valuable alien matters or rebuild to XCOM plasma weapon for human, if you can.
Someday, everyone will be playing XCOM.
If you're reading this: This is a development version of the XCOM: Terror from the Abyss story pack. Content is incomplete and subject to change. Your gameplay experience is not guaranteed.
XCOM now with a map change, so you must put XCOM down from the DE or anything who changed map rule.
Encountering issues? Add me on Steam or contact QQ: 1602707561. DO NOT just leave a comment saying "Oh, there's a problem!" and vanish! Ghost knows what you mean! At least use F3 console, take a QQ screenshot, copy-paste the error message for me to see!!!
Test Version V0.81
Work In Progress