Ради вашего удобства наш сайт использует cookies! Узнать больше! Мы используем cookies

Glitterworld Gameshow - The Rimworld Lottery - Modded

Having been chosen by a random lottery, a group of individuals were snatched up from whatever they were doing to be shipped off to an unknown land, stripped of their technical knowledge, and forced into survival for others' entertainment, all they have are some basic supplies, the clothes on their backs, and a few random animals stuffed into pods.

This scenario is based around being forcefully sent to an abundant, but socially and economically hostile planet. You will get more from pretty much every resource, but it sells poorly and is not worth much compared to other planets due to overabundance. Fortunately, skilled traders have more influence and the low value of resources helps keep raid strength low when you take into account all the materials you harvest. Overall, making friends will be tough and keeping them will be tougher. While not enforced, you can consider the "win condition" to be surviving for 5 years. The gameshow hosts will get bored and move onto season 2, leaving the original cast to their own devices.

Required Mods:
-A Rimworld of Magic
-Rim of Madness: Bones
-Kijin 2.0 Race Mod - Not 100% Necessary, but if you use this mod, you won't get assassination attempts. Remove it if you'd like.
-A Mod like No Research for a no research faction (Change desired faction as needed)

Recommended Mods:
-ENB Prepare Carefully
-Quarry (Add a whole bunch of modded stuff to dig up!)
-Arcane Technology, Techblock, and Ignorance is Bliss for some change up to progression
-A Storage or increased stack size mod (or both!)
-A Medieval faction mod
-Anything that extends beginning and end gameplay
-Stuff that adds plants, races, factions, and building materials

Below are the exact specifications of the Scenario. If you wish to be surprised, scroll no further. Hope you have fun!

Your faction will be a New Tribe Blank.
Start with 6 people, chosen from 10.
Your people will be between 18 and 50 years old.
Arrive in drop pods.
Player starting characters have a 10% chance to start with cryptosleep sickness.
Player starting characters have a 25% chance to start naked.
Player starting characters have a 100% chance to have their food set between 49% and 100%.
The stat "goodwill impact" will be universally multiplied by 25%.
The stat "sell price multiplier" will be universally multiplied by 20%.
The stat "market value" will be universally multiplied by 20%.
The stat "trade price improvement" will be universally multiplied by 150%.
The stat "research speed" will be universally multiplied by 200%.
The stat "psychic sensitivity" will be universally multiplied by 150%.
The stat "mining yield" will be universally multiplied by 150%.
The stat "plant harvest yield" will be universally multiplied by 150%.
The stat "animal gather yield" will be universally multiplied by 150%.
The stat "butchery efficiency" will be universally multiplied by 150%.
The stat "bone amount" will be universally multiplied by 150%.
The stat "mechanoid shredding efficiency" will be universally multiplied by 150%.
The stat "carrying capacity" will be universally multiplied by 150%.

Incident created:
-Solar flare - 2 Day Duration; Non-repeating

Incident(s) disabled:
-Assassin

Permanent game condition(s):
-Mana surge: The planet's celestial alignment is causing a surge in mana. All creatures attuned with magical powers will gain mana at an increased rate.

Faction relation modifiers:
-All factions (Starting: -100 to 40, Natural: -100 to 0)

Start with:
-Random pet x4
-Pemmican x1000
-Wood x400
-Herbal medicine x25
-Silver x314
-Bone x400
-Bone short bow x2
-Arcalleum knife
-Eyeball
-Leg x3
-Kidney

Map is scattered with:
-Kibble x300

Зависимости мода

Загрузить 8.6 KB