Adds compatibility to Chemistry Tech to make mod materials out of chemicals or ionics.
Todo: Compatibility with Cupro's Alloys, alloys for EMM, other mods that add salt, Medical Supplements
At the moment, I'm sticking to items that could conceivably be produced in a lab. Elements, compounds, solutions. I haven't included alloys yet but I'll work on it later.
You must have one of the below mods installed to see any effect.
New recipes:
Expanded Materials - Metals: iron, lead, tin, copper, chromium, tungsten, titanium, germanium
PRF Materials: Iron, copper, sand (silicon), carbon, synthetic diamond, polyester, kevlar, carbon fiber, carbon-kevlar composite
Metals+: Iron, tin, copper, bronze, titanium
Glitter Tech: Silicon, ethanol, serum, titanium
Apothecary: Potash, limewater, salt (sodium chloride), calcium carbonate, ammonia water (ammonia solution), ammonia salt, sal ammoniac (ammonium chloride)
Vanilla Cooking Expanded: salt (sodium chloride), sugar (sucrose)
Known issues:
Some weird text issues with some of the research prerequisites on hover-over. I guess Chem Tech research set up something weirdly. It's a visual issue only.