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RimMind - Advisor

RimMind - Advisor Your private AI colony advisor that provides personalized action suggestions for every colonist. It automatically analyzes pawn status and personality when they are idle or low on mood, and selects character-consistent next actions via LLM. What Is RimMind RimMind is an AI-powered RimWorld mod suite. Integrated with Large Language Models (LLM), it grants colonists personalities, memories, dialogues and autonomous decision-making capabilities. Sub-mod List & Dependency Relationships [td><b>Mod</b></td><td><b>Responsibility</b></td><td><b>Dependencies</b></td><td><b>GitHub</b></td></tr><tr><td>RimMind-Core</td><td>API client, request scheduling, context [url=http%3A%2F%2Fpackaging%26lt%3B%2Ftd%26gt%3B%26lt%3Btd%26gt%3BHarmony%26lt%3B%2Ftd%26gt%3B%26lt%3Btd%26gt%3B%26lt%3Burl%26gt%3Bhttps%3A%2F%2Fgithub.com%2FRimWorld-RimMind-Mod%2FRimWorld-RimMind-Mod-Core%26lt%3B%2Furl%26gt%3BLink%26lt%3B%2Furl%26gt%3B%26lt%3B%2Ftd%26gt%3B%26lt%3B%2Ftr%26gt%3B%26lt%3Btr%26gt%3B%26lt%3Btd%26gt%3BRimMind-Actions%26lt%3B%2Ftd%26gt%3B%26lt%3Btd%26gt%3BAI]packaging</td><td>Harmony</td><td><url>https://github.com/RimWorld-RimMind-Mod/RimWorld-RimMind-Mod-Core</url>Link</url></td></tr><tr><td>RimMind-Actions</td><td>AI[/url] pawn action execution [url=http%3A%2F%2Flibrary%26lt%3B%2Ftd%26gt%3B%26lt%3Btd%26gt%3BCore%26lt%3B%2Ftd%26gt%3B%26lt%3Btd%26gt%3B%26lt%3Burl%26gt%3Bhttps%3A%2F%2Fgithub.com%2FRimWorld-RimMind-Mod%2FRimWorld-RimMind-Mod-Actions%26lt%3B%2Furl%26gt%3BLink%26lt%3B%2Furl%26gt%3B%26lt%3B%2Ftd%26gt%3B%26lt%3B%2Ftr%26gt%3B%26lt%3Btr%26gt%3B%26lt%3Btd%26gt%3B%26lt%3Bb%26gt%3BRimMind-Advisor%26lt%3B%2Fb%26gt%3B%26lt%3B%2Ftd%26gt%3B%26lt%3Btd%26gt%3BAI]library</td><td>Core</td><td><url>https://github.com/RimWorld-RimMind-Mod/RimWorld-RimMind-Mod-Actions</url>Link</url></td></tr><tr><td><b>RimMind-Advisor</b></td><td>AI[/url] generates work decisions on behalf of pawns</td><td>Core, [url=http%3A%2F%2FActions%26lt%3B%2Ftd%26gt%3B%26lt%3Btd%26gt%3B%26lt%3Burl%26gt%3Bhttps%3A%2F%2Fgithub.com%2FRimWorld-RimMind-Mod%2FRimWorld-RimMind-Mod-Advisor%26lt%3B%2Furl%26gt%3BLink%26lt%3B%2Furl%26gt%3B%26lt%3B%2Ftd%26gt%3B%26lt%3B%2Ftr%26gt%3B%26lt%3Btr%26gt%3B%26lt%3Btd%26gt%3BRimMind-Dialogue%26lt%3B%2Ftd%26gt%3B%26lt%3Btd%26gt%3BAI-driven]Actions</td><td><url>https://github.com/RimWorld-RimMind-Mod/RimWorld-RimMind-Mod-Advisor</url>Link</url></td></tr><tr><td>RimMind-Dialogue</td><td>AI-driven[/url] dialogue [url=http%3A%2F%2Fsystem%26lt%3B%2Ftd%26gt%3B%26lt%3Btd%26gt%3BCore%26lt%3B%2Ftd%26gt%3B%26lt%3Btd%26gt%3B%26lt%3Burl%26gt%3Bhttps%3A%2F%2Fgithub.com%2FRimWorld-RimMind-Mod%2FRimWorld-RimMind-Mod-Dialogue%26lt%3B%2Furl%26gt%3BLink%26lt%3B%2Furl%26gt%3B%26lt%3B%2Ftd%26gt%3B%26lt%3B%2Ftr%26gt%3B%26lt%3Btr%26gt%3B%26lt%3Btd%26gt%3BRimMind-Memory%26lt%3B%2Ftd%26gt%3B%26lt%3Btd%26gt%3BMemory]system</td><td>Core</td><td><url>https://github.com/RimWorld-RimMind-Mod/RimWorld-RimMind-Mod-Dialogue</url>Link</url></td></tr><tr><td>RimMind-Memory</td><td>Memory[/url] collection and context [url=http%3A%2F%2Finjection%26lt%3B%2Ftd%26gt%3B%26lt%3Btd%26gt%3BCore%26lt%3B%2Ftd%26gt%3B%26lt%3Btd%26gt%3B%26lt%3Burl%26gt%3Bhttps%3A%2F%2Fgithub.com%2FRimWorld-RimMind-Mod%2FRimWorld-RimMind-Mod-Memory%26lt%3B%2Furl%26gt%3BLink%26lt%3B%2Furl%26gt%3B%26lt%3B%2Ftd%26gt%3B%26lt%3B%2Ftr%26gt%3B%26lt%3Btr%26gt%3B%26lt%3Btd%26gt%3BRimMind-Personality%26lt%3B%2Ftd%26gt%3B%26lt%3Btd%26gt%3BAI-generated]injection</td><td>Core</td><td><url>https://github.com/RimWorld-RimMind-Mod/RimWorld-RimMind-Mod-Memory</url>Link</url></td></tr><tr><td>RimMind-Personality</td><td>AI-generated[/url] personalities and [url=http%3A%2F%2Fthoughts%26lt%3B%2Ftd%26gt%3B%26lt%3Btd%26gt%3BCore%26lt%3B%2Ftd%26gt%3B%26lt%3Btd%26gt%3B%26lt%3Burl%26gt%3Bhttps%3A%2F%2Fgithub.com%2FRimWorld-RimMind-Mod%2FRimWorld-RimMind-Mod-Personality%26lt%3B%2Furl%26gt%3BLink%26lt%3B%2Furl%26gt%3B%26lt%3B%2Ftd%26gt%3B%26lt%3B%2Ftr%26gt%3B%26lt%3Btr%26gt%3B%26lt%3Btd%26gt%3BRimMind-Storyteller%26lt%3B%2Ftd%26gt%3B%26lt%3Btd%26gt%3BAI]thoughts</td><td>Core</td><td><url>https://github.com/RimWorld-RimMind-Mod/RimWorld-RimMind-Mod-Personality</url>Link</url></td></tr><tr><td>RimMind-Storyteller</td><td>AI[/url] storyteller for intelligent event [url=http%3A%2F%2Fselection%26lt%3B%2Ftd%26gt%3B%26lt%3Btd%26gt%3BCore%26lt%3B%2Ftd%26gt%3B%26lt%3Btd%26gt%3B%26lt%3Burl%26gt%3Bhttps%3A%2F%2Fgithub.com%2FRimWorld-RimMind-Mod%2FRimWorld-RimMind-Mod-Storyteller%26lt%3B%2Furl%26gt%3BLink%26lt%3B%2Furl%26gt%3B%26lt%3B%2Ftd%26gt%3B%26lt%3B%2Ftr%26gt%3B%26lt%3Btr%26gt%3B%26lt%3Btd%26gt%3BRimMind-Bridge-RimChat%26lt%3B%2Ftd%26gt%3B%26lt%3Btd%26gt%3BRimChat]selection</td><td>Core</td><td><url>https://github.com/RimWorld-RimMind-Mod/RimWorld-RimMind-Mod-Storyteller</url>Link</url></td></tr><tr><td>RimMind-Bridge-RimChat</td><td>RimChat[/url] compatibility layer: dialogue/action gating & context [url=http%3A%2F%2Ffetching%26lt%3B%2Ftd%26gt%3B%26lt%3Btd%26gt%3BCore%26lt%3B%2Ftd%26gt%3B%26lt%3Btd%26gt%3B%26lt%3Burl%26gt%3Bhttps%3A%2F%2Fgithub.com%2FRimWorld-RimMind-Mod%2FRimWorld-RimMind-Mod-Bridge-RimChat%26lt%3B%2Furl%26gt%3BLink%26lt%3B%2Furl%26gt%3B%26lt%3B%2Ftd%26gt%3B%26lt%3B%2Ftr%26gt%3B%26lt%3Btr%26gt%3B%26lt%3Btd%26gt%3BRimMind-Bridge-RimTalk%26lt%3B%2Ftd%26gt%3B%26lt%3Btd%26gt%3BRimTalk]fetching</td><td>Core</td><td><url>https://github.com/RimWorld-RimMind-Mod/RimWorld-RimMind-Mod-Bridge-RimChat</url>Link</url></td></tr><tr><td>RimMind-Bridge-RimTalk</td><td>RimTalk[/url] compatibility layer: dialogue gating & bidirectional data [url=http%3A%2F%2Fflow%26lt%3B%2Ftd%26gt%3B%26lt%3Btd%26gt%3BCore%26lt%3B%2Ftd%26gt%3B%26lt%3Btd%26gt%3B%26lt%3Burl%26gt%3Bhttps%3A%2F%2Fgithub.com%2FRimWorld-RimMind-Mod%2FRimWorld-RimMind-Mod-Bridge-RimTalk%26lt%3B%2Furl%26gt%3BLink%26lt%3B%2Furl%26gt%3B%26lt%3B%2Ftd%26gt%3B%26lt%3B%2Ftr%26gt%3B%26lt%3B%2Ftable%26gt%3B]flow</td><td>Core</td><td><url>https://github.com/RimWorld-RimMind-Mod/RimWorld-RimMind-Mod-Bridge-RimTalk</url>Link</url></td></tr></table>[/url] Core ── Actions ── Advisor ├── Dialogue ├── Memory ├── Personality ├── Storyteller ├── Bridge-RimChat └── Bridge-RimTalk Core Features <b>Personalized Decision Making</b> - The AI advisor comprehensively considers pawn status, traits, skills and available tasks to pick actions that match individual character traits.<b>Deep Roleplay Immersion</b> - AI fully impersonates each colonist. Decision reasons are displayed in overhead bubbles as inner monologues.<b>Available Task Candidate List</b> - AI receives sorted nearby work objectives, making informed choices instead of random blind actions.<b>Approval System</b> - Two-layer approval mechanism: pawn-initiated requests require player confirmation, high-risk actions are auto-pending for review. Approval history is injected into AI context to learn your preferences.<b>Risk Management</b> - Configurable risk threshold filters (Low/Medium/High/Critical). Actions meeting the threshold automatically trigger approval prompts.<b>Concurrency Control</b> - Smartly manages advisor requests across multiple pawns, limits pending responses to avoid API throttling and game lag.<b>Request Timeout</b> - All AI queries have expiry timers; unresponsive requests are automatically canceled to prevent backlogs.<b>Custom Prompts</b> - Add personalized rules in settings, appended to system prompts to guide advisor behavior as you prefer. Use Cases [list] [*] Unsure which pawn should do what? Advisor provides clear suggestions [*] Want pawn behaviors to fit their backstories? AI accounts for childhood and life experiences [*] Balance work efficiency and roleplay realism? Advisor optimizes both [*] Worried about dangerous AI choices? High-risk actions require your manual approval [*] Want pawns to take initiative and request tasks? Enable request system for proactive pawn inquiries [/list] Core Functions <b>Intelligent Idle Decision Logic</b>Automatically triggered when pawns have no jobs:[list] [*] <b>Status Analysis</b> — Collect personality, skills, mood, health and other contextual data [*] <b>Candidate Generation</b> — Build list of feasible tasks & immediate actions nearby [*] <b>AI Reasoning</b> — Send prompt to LLM and retrieve character-aligned action plans [*] <b>Action Execution</b> — Run decisions via RimMind-Actions [/list] <b>Approval Mechanism</b>High-risk actions open approval windows automatically. Players may approve, deny or ignore requests. Approval history shapes future AI judgment.<b>Concurrency Limiting</b>Caps simultaneous pending requests (3 by default) to prevent API rate limits and performance drops. Frequently Asked Questions <b>Q: Do I need to enable Advisor for each colonist individually?</b>A: Yes. Select a pawn → click AI Advisor button in info panel to toggle. Disabled by default to avoid unwanted AI control.<b>Q: Will AI take dangerous actions?</b>A: AI is instructed to prioritize low-risk behavior. High-risk actions require player approval, and intercept level is adjustable in settings.<b>Q: Does it work better with Personality and Memory mods?</b>A: Yes. Personality provides character profiles, Memory provides historical events, and Advisor combines all data for highly consistent role decisions.<b>Q: Will it reduce game FPS?</b>A: No. All AI requests run asynchronously with strict concurrent limits.