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RimMind - Storyteller

RimMind - Personality An AI-driven personality system that grants every colonist a unique inner world. It evaluates pawn conditions daily via LLM, generates dynamic personality Thoughts, and affects moods and behaviors. What Is RimMind RimMind is an AI-powered RimWorld mod suite. Integrated with Large Language Models (LLM), it gives colonists distinct personalities, memories, dialogues and autonomous decision-making abilities. Sub-mod List & Dependency Relationships [b]Mod[/b]</td><td><b>Responsibility</b></td><td><b>Dependencies</b></td><td><b>GitHub</b></td></tr><tr><td>RimMind-Core</td><td>API client, request scheduling, context [url=http%3A%2F%2Fpackaging%26lt%3B%2Ftd%26gt%3B%26lt%3Btd%26gt%3BHarmony%26lt%3B%2Ftd%26gt%3B%26lt%3Btd%26gt%3B%26lt%3Burl%26gt%3Bhttps%3A%2F%2Fgithub.com%2FRimWorld-RimMind-Mod%2FRimWorld-RimMind-Mod-Core%26lt%3B%2Furl%26gt%3BLink%26lt%3B%2Furl%26gt%3B%26lt%3B%2Ftd%26gt%3B%26lt%3B%2Ftr%26gt%3B%26lt%3Btr%26gt%3B%26lt%3Btd%26gt%3BRimMind-Actions%26lt%3B%2Ftd%26gt%3B%26lt%3Btd%26gt%3BAI-controlled]packaging</td><td>Harmony</td><td><url>https://github.com/RimWorld-RimMind-Mod/RimWorld-RimMind-Mod-Core</url>Link</url></td></tr><tr><td>RimMind-Actions</td><td>AI-controlled[/url] pawn action execution [url=http%3A%2F%2Flibrary%26lt%3B%2Ftd%26gt%3B%26lt%3Btd%26gt%3BCore%26lt%3B%2Ftd%26gt%3B%26lt%3Btd%26gt%3B%26lt%3Burl%26gt%3Bhttps%3A%2F%2Fgithub.com%2FRimWorld-RimMind-Mod%2FRimWorld-RimMind-Mod-Actions%26lt%3B%2Furl%26gt%3BLink%26lt%3B%2Furl%26gt%3B%26lt%3B%2Ftd%26gt%3B%26lt%3B%2Ftr%26gt%3B%26lt%3Btr%26gt%3B%26lt%3Btd%26gt%3BRimMind-Advisor%26lt%3B%2Ftd%26gt%3B%26lt%3Btd%26gt%3BAI]library</td><td>Core</td><td><url>https://github.com/RimWorld-RimMind-Mod/RimWorld-RimMind-Mod-Actions</url>Link</url></td></tr><tr><td>RimMind-Advisor</td><td>AI[/url] generates work decisions for pawns</td><td>Core, [url=http%3A%2F%2FActions%26lt%3B%2Ftd%26gt%3B%26lt%3Btd%26gt%3B%26lt%3Burl%26gt%3Bhttps%3A%2F%2Fgithub.com%2FRimWorld-RimMind-Mod%2FRimWorld-RimMind-Mod-Advisor%26lt%3B%2Furl%26gt%3BLink%26lt%3B%2Furl%26gt%3B%26lt%3B%2Ftd%26gt%3B%26lt%3B%2Ftr%26gt%3B%26lt%3Btr%26gt%3B%26lt%3Btd%26gt%3BRimMind-Dialogue%26lt%3B%2Ftd%26gt%3B%26lt%3Btd%26gt%3BAI-powered]Actions</td><td><url>https://github.com/RimWorld-RimMind-Mod/RimWorld-RimMind-Mod-Advisor</url>Link</url></td></tr><tr><td>RimMind-Dialogue</td><td>AI-powered[/url] dialogue [url=http%3A%2F%2Fsystem%26lt%3B%2Ftd%26gt%3B%26lt%3Btd%26gt%3BCore%26lt%3B%2Ftd%26gt%3B%26lt%3Btd%26gt%3B%26lt%3Burl%26gt%3Bhttps%3A%2F%2Fgithub.com%2FRimWorld-RimMind-Mod%2FRimWorld-RimMind-Mod-Dialogue%26lt%3B%2Furl%26gt%3BLink%26lt%3B%2Furl%26gt%3B%26lt%3B%2Ftd%26gt%3B%26lt%3B%2Ftr%26gt%3B%26lt%3Btr%26gt%3B%26lt%3Btd%26gt%3BRimMind-Memory%26lt%3B%2Ftd%26gt%3B%26lt%3Btd%26gt%3BMemory]system</td><td>Core</td><td><url>https://github.com/RimWorld-RimMind-Mod/RimWorld-RimMind-Mod-Dialogue</url>Link</url></td></tr><tr><td>RimMind-Memory</td><td>Memory[/url] collection and context [url=http%3A%2F%2Finjection%26lt%3B%2Ftd%26gt%3B%26lt%3Btd%26gt%3BCore%26lt%3B%2Ftd%26gt%3B%26lt%3Btd%26gt%3B%26lt%3Burl%26gt%3Bhttps%3A%2F%2Fgithub.com%2FRimWorld-RimMind-Mod%2FRimWorld-RimMind-Mod-Memory%26lt%3B%2Furl%26gt%3BLink%26lt%3B%2Furl%26gt%3B%26lt%3B%2Ftd%26gt%3B%26lt%3B%2Ftr%26gt%3B%26lt%3Btr%26gt%3B%26lt%3Btd%26gt%3B%26lt%3Bb%26gt%3BRimMind-Personality%26lt%3B%2Fb%26gt%3B%26lt%3B%2Ftd%26gt%3B%26lt%3Btd%26gt%3BAI-generated]injection</td><td>Core</td><td><url>https://github.com/RimWorld-RimMind-Mod/RimWorld-RimMind-Mod-Memory</url>Link</url></td></tr><tr><td><b>RimMind-Personality</b></td><td>AI-generated[/url] personalities and [url=http%3A%2F%2Fthoughts%26lt%3B%2Ftd%26gt%3B%26lt%3Btd%26gt%3BCore%26lt%3B%2Ftd%26gt%3B%26lt%3Btd%26gt%3B%26lt%3Burl%26gt%3Bhttps%3A%2F%2Fgithub.com%2FRimWorld-RimMind-Mod%2FRimWorld-RimMind-Mod-Personality%26lt%3B%2Furl%26gt%3BLink%26lt%3B%2Furl%26gt%3B%26lt%3B%2Ftd%26gt%3B%26lt%3B%2Ftr%26gt%3B%26lt%3Btr%26gt%3B%26lt%3Btd%26gt%3BRimMind-Storyteller%26lt%3B%2Ftd%26gt%3B%26lt%3Btd%26gt%3BAI]thoughts</td><td>Core</td><td><url>https://github.com/RimWorld-RimMind-Mod/RimWorld-RimMind-Mod-Personality</url>Link</url></td></tr><tr><td>RimMind-Storyteller</td><td>AI[/url] storyteller for intelligent event [url=http%3A%2F%2Fselection%26lt%3B%2Ftd%26gt%3B%26lt%3Btd%26gt%3BCore%26lt%3B%2Ftd%26gt%3B%26lt%3Btd%26gt%3B%26lt%3Burl%26gt%3Bhttps%3A%2F%2Fgithub.com%2FRimWorld-RimMind-Mod%2FRimWorld-RimMind-Mod-Storyteller%26lt%3B%2Furl%26gt%3BLink%26lt%3B%2Furl%26gt%3B%26lt%3B%2Ftd%26gt%3B%26lt%3B%2Ftr%26gt%3B%26lt%3B%2Ftable%26gt%3B]selection</td><td>Core</td><td><url>https://github.com/RimWorld-RimMind-Mod/RimWorld-RimMind-Mod-Storyteller</url>Link</url></td></tr></table>[/url] Core ── Actions ── Advisor ├── Dialogue ├── Memory ├── Personality └── Storyteller Core Features <b>Daily Personality Assessment</b> - Once per in-game day, AI comprehensively analyzes pawn status, experiences and relationships to create personalized personality Thoughts. <b>Dynamic Mood Influence</b> - AI-generated personality Thoughts directly adjust colonist mood values, making mental states change realistically according to experiences. <b>Personality Profile Visualization</b> - A Personality panel is added to pawn Bio tab to view AI-assessed personality summaries. <b>Player Editable Settings</b> - You can edit personality descriptions, work preferences and social tendencies, which AI will reference during evaluations. <b>Shape Voting</b> - Vote on AI personality evaluations. Voting history is added to subsequent AI prompts, allowing AI to adapt to your preferences gradually. <b>Multiple Triggers</b> - Scheduled daily checks, injuries, skill upgrades, major events and deaths of loved pawns can all trigger personality assessments, each individually toggleable. Evaluation Dimensions [list] [*] Current emotional state and mood trends [*] Impacts of recent positive and negative experiences [*] Interpersonal relationship quality [*] Work-life balance [*] Physical health impacts [*] Player-custom personality descriptions [/list] [h2> Core Functions[/h2] <b>AI Personality Evaluation</b> Pawn status is sent to LLM daily or upon event triggers, and AI returns: [list] [*] <b>Personality Thoughts</b>: 1~3 dynamic mood states with tags, descriptions, intensity and duration [*] <b>Narrative Summary</b>: Under 50 words describing recent pawn psychological changes [/list] Thoughts are injected into independent slots and displayed separately in the mood panel without overlapping. <b>Trigger Mechanism</b> [tr><td><b>Trigger Type</b></td><td><b>Description</b></td></tr><tr><td>Daily Scheduled</td><td>Evaluated once per in-game day, with random offset to avoid simultaneous triggers</td></tr><tr><td>Injury & Illness</td><td>Triggers on drastic health changes</td></tr><tr><td>Skill Milestones</td><td>Triggers when skill levels improve</td></tr><tr><td>Major Events</td><td>Triggers during raids, harvests and other colony incidents</td></tr><tr><td>Death of Bonded Pawns</td><td>Triggers when close social partners die</td></tr></table> All event triggers have a 1200 tick cooldown (~0.02 in-game days) to prevent chain triggering. <b>Persistent Personality Profile</b> Every colonist has a permanent personality archive: [list] [*] <b>Player Editable</b>: Personality traits, work inclinations, social preferences [*] <b>AI Generated</b>: Daily-updated psychological state narratives [*] <b>Shape Voting</b>: Player votes affect future AI personality evaluations [/list] <b>Mood Impact Values</b> [tr><td><b>AI Intensity</b></td><td><b>Mood Offset</b></td></tr><tr><td>-3</td><td>-10</td></tr><tr><td>-2</td><td>-3</td></tr><tr><td>-1</td><td>-1</td></tr><tr><td>0</td><td>0</td></tr><tr><td>+1</td><td>+1</td></tr><tr><td>+2</td><td>+3</td></tr><tr><td>+3</td><td>+10</td></tr></table> <b>Context Injection</b> Personality profiles and active Thoughts are automatically inserted into AI prompts for Advisor, Dialogue and other modules. Frequently Asked Questions <b>Q: What Thoughts will AI generate for colonists?</b> A: AI creates context-appropriate Thoughts based on pawn status, experiences and relationships. For example, long-term injured pawns may get "Losing faith in recovery", while newly bonded pawns may get "Looking forward to new companions". <b>Q: Can I edit personality profiles?</b> A: Yes. You can modify personality descriptions, work habits and social tendencies in the Personality panel on the Bio page, and AI will take your edits into account. <b>Q: What is Shape Voting used for?</b> A: You can upvote or downvote AI personality results. Voting history is included in prompt context, helping AI learn your preferred style over time. <b>Q: How long do Thoughts last?</b> A: Automatically decided by AI by default (1~24 hours). You can switch to fixed duration mode, which uses a set length (24 in-game hours by default). <b>Q: Does it work better with Memory and Advisor?</b> A: Yes. Memory provides historical events, Personality provides character traits, and Advisor combines all information to make more role-consistent decisions.