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RimMind - Personality

RimMind - Personality An AI-powered personality system that grants every colonist a unique inner world. It evaluates pawn status daily via LLM, injects dynamic personality Thoughts, and affects moods and behaviors accordingly. What Is RimMind RimMind is an AI-driven RimWorld mod suite. Connected to Large Language Models (LLM), it endows colonists with personalities, memories, conversations and autonomous decision-making abilities. Sub-mod List & Dependency Relationships [b]Mod</b></td><td><b>Responsibility</b></td><td><b>Dependencies</b></td><td><b>GitHub</b></td></tr><tr><td>RimMind-Core</td><td>API client, request scheduling, context [url=http%3A%2F%2Fpackaging%26lt%3B%2Ftd%26gt%3B%26lt%3Btd%26gt%3BHarmony%26lt%3B%2Ftd%26gt%3B%26lt%3Btd%26gt%3B%26lt%3Burl%26gt%3Bhttps%3A%2F%2Fgithub.com%2FRimWorld-RimMind-Mod%2FRimWorld-RimMind-Mod-Core%26lt%3B%2Furl%26gt%3BLink%26lt%3B%2Ftd%26gt%3B%26lt%3B%2Ftr%26gt%3B%26lt%3Btr%26gt%3B%26lt%3Btd%26gt%3BRimMind-Actions%26lt%3B%2Ftd%26gt%3B%26lt%3Btd%26gt%3BAI]packaging</td><td>Harmony</td><td><url>https://github.com/RimWorld-RimMind-Mod/RimWorld-RimMind-Mod-Core</url>Link</td></tr><tr><td>RimMind-Actions</td><td>AI[/url] pawn action execution [url=http%3A%2F%2Flibrary%26lt%3B%2Ftd%26gt%3B%26lt%3Btd%26gt%3BCore%26lt%3B%2Ftd%26gt%3B%26lt%3Btd%26gt%3B%26lt%3Burl%26gt%3Bhttps%3A%2F%2Fgithub.com%2FRimWorld-RimMind-Mod%2FRimWorld-RimMind-Mod-Actions%26lt%3B%2Furl%26gt%3BLink%26lt%3B%2Ftd%26gt%3B%26lt%3B%2Ftr%26gt%3B%26lt%3Btr%26gt%3B%26lt%3Btd%26gt%3BRimMind-Advisor%26lt%3B%2Ftd%26gt%3B%26lt%3Btd%26gt%3BAI]library</td><td>Core</td><td><url>https://github.com/RimWorld-RimMind-Mod/RimWorld-RimMind-Mod-Actions</url>Link</td></tr><tr><td>RimMind-Advisor</td><td>AI[/url] generates work decisions for pawns</td><td>Core, [url=http%3A%2F%2FActions%26lt%3B%2Ftd%26gt%3B%26lt%3Btd%26gt%3B%26lt%3Burl%26gt%3Bhttps%3A%2F%2Fgithub.com%2FRimWorld-RimMind-Mod%2FRimWorld-RimMind-Mod-Advisor%26lt%3B%2Furl%26gt%3BLink%26lt%3B%2Ftd%26gt%3B%26lt%3B%2Ftr%26gt%3B%26lt%3Btr%26gt%3B%26lt%3Btd%26gt%3BRimMind-Dialogue%26lt%3B%2Ftd%26gt%3B%26lt%3Btd%26gt%3BAI-driven]Actions</td><td><url>https://github.com/RimWorld-RimMind-Mod/RimWorld-RimMind-Mod-Advisor</url>Link</td></tr><tr><td>RimMind-Dialogue</td><td>AI-driven[/url] dialogue [url=http%3A%2F%2Fsystem%26lt%3B%2Ftd%26gt%3B%26lt%3Btd%26gt%3BCore%26lt%3B%2Ftd%26gt%3B%26lt%3Btd%26gt%3B%26lt%3Burl%26gt%3Bhttps%3A%2F%2Fgithub.com%2FRimWorld-RimMind-Mod%2FRimWorld-RimMind-Mod-Dialogue%26lt%3B%2Furl%26gt%3BLink%26lt%3B%2Ftd%26gt%3B%26lt%3B%2Ftr%26gt%3B%26lt%3Btr%26gt%3B%26lt%3Btd%26gt%3BRimMind-Memory%26lt%3B%2Ftd%26gt%3B%26lt%3Btd%26gt%3BMemory]system</td><td>Core</td><td><url>https://github.com/RimWorld-RimMind-Mod/RimWorld-RimMind-Mod-Dialogue</url>Link</td></tr><tr><td>RimMind-Memory</td><td>Memory[/url] collection and context [url=http%3A%2F%2Finjection%26lt%3B%2Ftd%26gt%3B%26lt%3Btd%26gt%3BCore%26lt%3B%2Ftd%26gt%3B%26lt%3Btd%26gt%3B%26lt%3Burl%26gt%3Bhttps%3A%2F%2Fgithub.com%2FRimWorld-RimMind-Mod%2FRimWorld-RimMind-Mod-Memory%26lt%3B%2Furl%26gt%3BLink%26lt%3B%2Ftd%26gt%3B%26lt%3B%2Ftr%26gt%3B%26lt%3Btr%26gt%3B%26lt%3Btd%26gt%3B%26lt%3Bb%26gt%3BRimMind-Personality%26lt%3B%2Fb%26gt%3B%26lt%3B%2Ftd%26gt%3B%26lt%3Btd%26gt%3BAI-generated]injection</td><td>Core</td><td><url>https://github.com/RimWorld-RimMind-Mod/RimWorld-RimMind-Mod-Memory</url>Link</td></tr><tr><td><b>RimMind-Personality</b></td><td>AI-generated[/url] personalities and inner [url=http%3A%2F%2Fthoughts%26lt%3B%2Ftd%26gt%3B%26lt%3Btd%26gt%3BCore%26lt%3B%2Ftd%26gt%3B%26lt%3Btd%26gt%3B%26lt%3Burl%26gt%3Bhttps%3A%2F%2Fgithub.com%2FRimWorld-RimMind-Mod%2FRimWorld-RimMind-Mod-Personality%26lt%3B%2Furl%26gt%3BLink%26lt%3B%2Ftd%26gt%3B%26lt%3B%2Ftr%26gt%3B%26lt%3Btr%26gt%3B%26lt%3Btd%26gt%3BRimMind-Storyteller%26lt%3B%2Ftd%26gt%3B%26lt%3Btd%26gt%3BAI]thoughts</td><td>Core</td><td><url>https://github.com/RimWorld-RimMind-Mod/RimWorld-RimMind-Mod-Personality</url>Link</td></tr><tr><td>RimMind-Storyteller</td><td>AI[/url] storyteller for intelligent event [url=http%3A%2F%2Fselection%26lt%3B%2Ftd%26gt%3B%26lt%3Btd%26gt%3BCore%26lt%3B%2Ftd%26gt%3B%26lt%3Btd%26gt%3B%26lt%3Burl%26gt%3Bhttps%3A%2F%2Fgithub.com%2FRimWorld-RimMind-Mod%2FRimWorld-RimMind-Mod-Storyteller%26lt%3B%2Furl%26gt%3BLink%26lt%3B%2Ftd%26gt%3B%26lt%3B%2Ftr%26gt%3B%26lt%3B%2Ftable%26gt%3B]selection</td><td>Core</td><td><url>https://github.com/RimWorld-RimMind-Mod/RimWorld-RimMind-Mod-Storyteller</url>Link</td></tr></table>[/url] Core ── Actions ── Advisor ├── Dialogue ├── Memory ├── Personality └── Storyteller Core Features <b>Daily Personality Assessment</b> - Once per in-game day, AI comprehensively analyzes pawn status, experiences and relationships to generate personalized personality Thoughts. <b>Dynamic Mood Impact</b> - AI-generated personality Thoughts directly alter colonist mood values, making mental states change realistically based on experiences. <b>Personality Profile Visualization</b> - A new Personality panel is added to pawn Bio tab, displaying AI-assessed personality summaries. <b>Player Editable Content</b> - You can edit personality descriptions, work preferences and social tendencies, which AI will reference during evaluations. <b>Shape Voting</b> - Vote on AI personality judgments. Voting history is included in follow-up AI requests, letting AI gradually adapt to your preferences. <b>Multiple Trigger Conditions</b> - Daily schedule, injury, skill upgrade, major events and death of loved ones can all trigger personality evaluations, each toggleable individually. Evaluation Dimensions [list] [*] Current emotional state and mood trends [*] Influence of recent positive and negative experiences [*] Quality of interpersonal relationships [*] Work-life balance [*] Impacts of physical health conditions [*] Player-customized personality descriptions [/list] Core Functions <b>AI Personality Evaluation</b> Pawn status is sent to LLM daily or on event triggers, and AI returns: [list] [*] <b>Personality Thoughts</b>: 1~3 dynamic mood states, including tags, descriptions, intensity and duration [*] <b>Narrative Summary</b>: Brief record of recent pawn psychological changes under 50 words [/list] Thoughts are injected into separate slots, displayed independently in the mood panel without overlapping. <b>Trigger Mechanism</b> [tr><td><b>Trigger Type</b></td><td><b>Description</b></td></tr><tr><td>Daily Scheduled</td><td>Evaluated once per in-game day, with random offset to avoid simultaneous triggers</td></tr><tr><td>Injury & Illness</td><td>Triggers on drastic health changes</td></tr><tr><td>Skill Milestones</td><td>Triggers when skill levels advance</td></tr><tr><td>Major Events</td><td>Triggers during raids, harvests and other critical incidents</td></tr><tr><td>Death of Close Relatives</td><td>Triggers when bonded social partners pass away</td></tr></table> All event triggers have a 1200 tick cooldown (~0.02 in-game days) to prevent chain reactions. <b>Persistent Personality Profile</b> Every colonist has a permanent personality archive: [list] [*] <b>Player Editable</b>: Personality traits, work inclinations, social preferences [*] <b>AI Generated</b>: Daily-updated recent psychological narratives [*] <b>Shape Voting</b>: Players vote on AI assessments to influence future results [/list] <b>Mood Modification Values</b> [tr><td><b>AI Intensity</b></td><td><b>Mood Offset</b></td></tr><tr><td>-3</td><td>-10</td></tr><tr><td>-2</td><td>-3</td></tr><tr><td>-1</td><td>-1</td></tr><tr><td>0</td><td>0</td></tr><tr><td>+1</td><td>+1</td></tr><tr><td>+2</td><td>+3</td></tr><tr><td>+3</td><td>+10</td></tr></table> <b>Context Injection</b> Personality profiles and active Thoughts are automatically inserted into AI prompts for Advisor, Dialogue and other modules. Frequently Asked Questions <b>Q: What kinds of Thoughts will AI generate for colonists?</b> A: AI creates contextually fitting Thoughts based pawn status, experiences and relationships. For example, chronically injured pawns may get "Losing hope of recovery", while newly bonded pawns get "Looking forward to new companions". <b>Q: Can I edit personality profiles?</b> A: Yes. You can modify personality descriptions, work habits and social tendencies in the Personality panel on Bio page, and AI will take your edits into account. <b>Q: What does Shape Voting do?</b> A: You can upvote or downvote AI personality evaluations. Voting history is added to prompt context, letting AI learn and match your preferred style over time. <b>Q: How long do Thoughts last?</b> A: Automatically decided by AI by default (1~24 hours). You can switch to fixed mode with customizable duration (24 in-game hours by default). <b>Q: Does it work better with Memory and Advisor?</b> A: Yes. Memory provides historical events, Personality provides character traits, and Advisor combines all data to make highly role-consistent decisions. [/b]

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RimMind - Core

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