⚔️ Viltrumites in RimWorld brings the Viltrumite Empire from Invincible into RimWorld 1.6.
🔥🔥🔥Please leave a like if you enjoy the mod.🔥🔥🔥
Conquer planets, crush your enemies with overwhelming biological superiority, unleash brutal melee power, and face the expansion of a ruthless imperial force built for domination. This mod is all about power, conquest, and the terrifying presence of Viltrumites inside RimWorld.
🔥 WHAT THIS MOD ADDS
🧬 CUSTOM XENOTYPES / CLASSES
• Weak Viltrumite
• Elite Viltrumite
• Blood of Argall
• Legendary Viltrumite
• Battle Beast
This is not just a rename or a stat swap.
Each class has its own defs, icons, genes, values, and progression.
🔧 COMPATIBILITY
Includes compatibility work for:
• [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2556532381]Hand To Hand [/url](Special Moves)
• [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3610093707]Immortal Regenerant[/url] (used for the Blood of Argall gene)
• [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3046776238]better gene inheritance[/url] (dominant genes)
• [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3496854623]TheCynic - Adaptive Expression [/url](Omni-Adaptive Lite for viltrumites)
💪 UNIQUE GENES AND BIOLOGICAL POWER
Each class uses its own gene combinations for:
• speed
• strength
• resilience
• internal equilibrium
• flight
• digestion
• nutritional storage
Weak, Elite, Blood of Argall, and Legendary all use different gene versions.
Battle Beast is its own thing entirely, with a separate biological identity and custom gene set.
🩸 CUSTOM HEDIFFS AND VILTRUMITE BIOLOGY
• speed, strength, resilience, equilibrium, and flight hediffs
• inner ear disruption / internal imbalance system
• custom Viltrumite digestion
• Battle Beast digestion
• biological tracking of Viltrumite powers
🚀 FLIGHT SYSTEM
• flight on map
• flight on world map
• caravan integration
• custom skyfallers
• custom world travel behavior
• different visual flight variants depending on Viltrumite tier
🌌 SPACE ADAPTATION
Viltrumites are built to survive where others die.
• custom Viltrumite Lungs gene
• immunity to vacuum exposure
• immunity to vacuum burns
• compatible support for Odyssey environments
👑 THE VILTRUMITE EMPIRE
A custom ultra-tech faction focused on:
• expansion
• conquest
• discipline
• brutal pragmatism
• organized military aggression
The empire can:
• siege
• launch organized attacks
• use its own ideology
• force Viltrumite apparel on its pawns
• escalate into open hostility and send conquerors
📜 CUSTOM IDEOLOGY
A full Viltrumite-themed ideology centered around:
• supremacy
• conquest
• strength
• domination
⚠️ CUSTOM QUESTS
Including:
📡 Viltrumite Ultimatum
The Empire contacts your colony and demands payment.
You can obey, refuse, or try to deceive them.
Fail to satisfy them, and retaliation begins.
💀 The Arrival of Conquest
If the Empire becomes hostile, Conquest himself may come for your colony.
You get 14 days of warning.
After that, survival is your problem.
These quests include:
• custom letters
• custom quest panel support
• reopenable quest letters
• different endings
• historical records with different results
🧍 SPAWNABLE CHARACTERS
Can be generated through debug / Spawn Pawn:
• Weak Viltrumite
• Elite Viltrumite
• Blood of Argall
• Legendary Viltrumite
• Battle Beast
• Conquest
🔥 CONQUEST INCLUDED
Conquest appears as a special preset pawn with:
• Legendary Viltrumite xenotype
• fixed identity
• fixed appearance
• specific suit
• missing right eye
• archotech right arm
🛰️ ORBITAL OUTPOSTS
The Viltrumite Empire does not only exist on the ground.
This mod adds real orbital outposts:
• linked to Viltrumite settlements
• built on Odyssey’s orbital layer
• custom inspect strings
• orbital maps / bases
• Viltrumite defenders
Planetary settlements also use custom numbered outpost names instead of random settlement names.
🛡️ WEAPONS AND APPAREL
• custom Viltrumite suits
• imperial uniforms
• class-based apparel variants
• Anti-Viltrumite Sonar
• custom EMP weapon
• available without research
• craftable at multiple benches
🌍 LANGUAGES
• English
• Spanish (Latin American)
Translation support is already implemented for quests and multiple visible texts.
There is also compatibility work for Combat Extended, while keeping the mod decoupled so it does not require CE to be installed.
📌 IMPORTANT
• RimWorld 1.6 only
• heavily focused on Viltrumite fantasy, domination, biological superiority, and conquest gameplay
🤝 CREDITS
• Special thanks to [url=https://steamcommunity.com/id/Nalzurin]Nalzurin[/url] for allowing me to use [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3329507126]the original base xenotype mod[/url] as part of the foundation for this project
• Special thanks to [url=https://steamcommunity.com/profiles/76561198240360492]Truchinsky[/url] for allowing me to use [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3523927645&searchtext=]the original clothing mod[/url]
• I really appreciate both creators for giving me permission to build on those resources and turn them into this Viltrumite-themed project
If you like Invincible, overpowered xenotypes, brutal close combat, imperial factions, and the idea of turning RimWorld into a Viltrumite nightmare, this mod is for you.