Kit's Gunpowder Weapons - Medieval Overhaul patch
A mod patching Kit's Gunpowder Weapons to better integrate with Medieval Overhaul's materials and researches.
Changes:
-Both techs were moved to the Medieval tab, Kit's still exist for compatibility reason.
-Changed materials to fit with MO's gun and turrets. (iron instead of steel, weapons require no industrial components, cannons require basic components)
-The Arquebus requires the Gunpowder research.
-The Bayonet musket, Blunderbuss and Hand mortar require the Musketeers research (which requires Gunpowder).
-The 12 pounder, Bombard and Organ gun require the Cannons research (which requires Gunpowder and Engineering).
See the original mod's page for stat details.
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2376928770]https://steamcommunity.com/sharedfiles/filedetails/?id=2376928770[/url]
I've kept the battle stats the same, they looked fine comparatively.
The guns are overall slower and less accurate than the crossbows, but have better armor penetration.
The cannons are a bit inferior to the fancy repeater ballista but equal-ish to the rest.