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Kit's Gunpowder Weapons - Medieval Overhaul patch

A mod patching Kit's Gunpowder Weapons to better integrate with Medieval Overhaul's materials and researches.

Changes:
-Both techs were moved to the Medieval tab, Kit's still exist for compatibility reason.
-Changed materials to fit with MO's gun and turrets. (iron instead of steel, weapons require no industrial components, cannons require basic components)

-The Arquebus requires the Gunpowder research.
-The Bayonet musket, Blunderbuss and Hand mortar require the Musketeers research (which requires Gunpowder).
-The 12 pounder, Bombard and Organ gun require the Cannons research (which requires Gunpowder and Engineering).

See the original mod's page for stat details.
https://steamcommunity.com/sharedfiles/filedetails/?id=2376928770

I've kept the battle stats the same, they looked fine comparatively.
The guns are overall slower and less accurate than the crossbows, but have better armor penetration.
The cannons are a bit inferior to the fancy repeater ballista but equal-ish to the rest.

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