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Kit's Gunpowder Weapons - Medieval Overhaul patch

A mod patching Kit's Gunpowder Weapons to better integrate with Medieval Overhaul's materials and researches. Changes: -Both techs were moved to the Medieval tab, Kit's still exist for compatibility reason. -Changed materials to fit with MO's gun and turrets. (iron instead of steel, weapons require no industrial components, cannons require basic components) -The Arquebus requires the Gunpowder research. -The Bayonet musket, Blunderbuss and Hand mortar require the Musketeers research (which requires Gunpowder). -The 12 pounder, Bombard and Organ gun require the Cannons research (which requires Gunpowder and Engineering). See the original mod's page for stat details. [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2376928770]https://steamcommunity.com/sharedfiles/filedetails/?id=2376928770[/url] I've kept the battle stats the same, they looked fine comparatively. The guns are overall slower and less accurate than the crossbows, but have better armor penetration. The cannons are a bit inferior to the fancy repeater ballista but equal-ish to the rest.