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Taki's Random Stuff (Continued)

[img]https://img.litet.net/logos/Info.png[/img] Update of Buck Takis mod [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1672676409]https://steamcommunity.com/sharedfiles/filedetails/?id=1672676409[/url] - Replaced the bundled Universal Fermenter with the Universal Fermenter Processor Framework-mod prerequirement - Replaced the overwritten workgivers with patches - Removed the unmentioned stack-increase since this can be better achieved with mods like [url=https://steamcommunity.com/sharedfiles/filedetails/?id=826366050]Stack XXL[/url] for example - Renamed the fermenting pots def since it overwrote the UF-definiton - Added support for [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2574489704]Simple FX: Smoke[/url] [img]https://img.litet.net/logos/Notice.png[/img] [url=https%3A%2F%2Fdiscord.gg%2Fh5TY6DA][img]https://img.litet.net/logos/Discord.png[/img][/url][discord.gg] [url=https%3A%2F%2Fgithub.com%2Femipa606%2FTakisRandomStuff][img]https://img.litet.net/logos/Github.png[/img][/url][github.com] [img]https://img.litet.net/logos/SafeToAdd.png[/img] [img]https://img.litet.net/logos/RemoveMayWork.png[/img] [img]https://img.litet.net/logos/OriginalDescription.png[/img] Adds Stuff to Rimworld. requirements - Jec's Tools - Addition Oats - fast growing cereal Cereals - Type for oats and stuff to make porridge porridge - A meal for growing colony Shields - Limited wooden and leather (maasai) more to come New spots - one for chipping stones and one for research 1x1 stone tables - cause space is a resource you get less production at space savings *** rejoice more to come *** Stone weapons for the neolithic age Update Added Primitive Smelter please report any errors or requests Update 03/14/2020 Fixed Sandstone error adjusted research speeds for research tables reduced yields on oat crop to 10 was at 20 was too much *** Added Barley crop *** Added Ale which is made from fermenting barley *** Added Fermentation Jar Load this mod before VG beverage and it shouldn't override the Universal Fermenter there Added the Beginings of an alchemy system Right now you can only grind to the base herbs. I really don't were to go from Here. What i am thinking is mixing and matching the base herbs for medicine that when not used for tending has some kind of bonus with reduced risk of addiction. Tell right now all herbs are made from medicine and only sooth pain. Planned. This one i Really want to added everything else is on pause until i learn more about animals. Honey Cow - A large flightless Bee that consumes berries and Flowers and produces honey. Tell me what you think. Screen shots to come sorry . [img]https://img.litet.net/logos/ReportingIssues.png[/img] [list] [*] See if the the error persists if you just have this mod and its requirements active. [*] If not, try adding your other mods until it happens again. [*] Always post your log using the [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2873415404]Log Uploader[/url] [*] For best support, please use the Discord-channel for error-reporting. [*] Do not report errors by making a discussion-thread, I get no notification of that. [*] If you have the solution for a problem, please post it to the GitHub repository. [*] Use [url=https%3A%2F%2Fgithub.com%2FRimSort%2FRimSort%2Freleases%2Flatest]RimSort[/url][github.com] to sort your mods [/list] [url=https://steamcommunity.com/sharedfiles/filedetails/changelog/2483488820][img]https://img.shields.io/github/v/release/emipa606/TakisRandomStuff?label=latest%20version&style=plastic&color=9f1111&labelColor=black[/img][/url] | tags: shields, primitive smelter