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Medieval Overlap Remover

[url=https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fko-fi.com%2Fjoeownage][img]https://i.imgur.com/QfUPexK.png[/img][/url][ko-fi.com] [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2FDahJxAhDBF][img]https://i.imgur.com/7ewUN4T.png[/img][/url][discord.gg] Description This mod uses ReplaceLib (thanks Ferny!) to get rid of the overlap between Medieval Overhaul and Vanilla Factions Expanded: Medieval 2. For even more integration between these two mods, check out [b]Joe's Tweaks[/b] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3458506170]https://steamcommunity.com/sharedfiles/filedetails/?id=3458506170[/url] Changes - De-duplication of Grapes, Must, Wine, Castle Wall, Hearth, Fur Beds, Linkable Bellows, Palisade Walls, Fermenting Barrels. - Draught Labs (recipes moved to Alchemy Table) and Linkable Anvil are hidden. - VFE alchemy research is now "alchemical draughts" and requires MO alchemy research. - MO wine is now behind VFE wine research. - VFE wine research is now behind beer brewing research. - castle walls and castle walls embrasures now require Medieval Architecture research. - added patch for de-duplication of Flour if VE Cooking is loaded. - There are now three types of honey cultivation: 1. Apiary - VFEM2 - must be placed in field of flowers, produces Raw Honey, can be fermented into Crisp Mead. 2. Oswin apiary - MO - needs Oswin Queen, consumes meat. Produces Smokey Honey, can be fermented into Smokey Mead. 3. Artifical Hornet Nest - needs Hornet Queen (from deathstinger nests), consumes meat. Produces Hornet Honey (at a much slower rate). Now has a hornet nest texture. - Made low castle wall impassable so that raiders and colonists will prefer to go around it instead of over it. I want it to function like a battlements and it's pretty much useless if raiders can just walk right over it, plus it makes me crazy when friendly pawns just casually walk over it. - VFEM2 matchlocks research now has DankPyon_Gunpowder prerequisite. - VCE Salt and MO Salt are now one salt. If I missed anything, let me know! You can find me in Ferny's discord or Medieval Overhaul discord. I made this for my own modpack: [b]Joe's 1.5 Playtested Medieval Fantasy Modlist [/b] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3319070383]https://steamcommunity.com/sharedfiles/filedetails/?id=3319070383[/url] Compatibility [b] FERNY'S PROGRESSION [/b] If you are using [b]Ferny's Progression Mods[/b], or his modpack, many of these patches are already incorporated, and will cause conflicts. I would consider this mod [b]INCOMPATIBLE[/b], and not needed in addition to Ferny's stuff. [b] MEDIEVAL OVERHAUL [/b] - It has been reported that if you disable production chains in Medieval Overhaul's mod options, it causes issues building certain things like Castle Walls. So maybe don't disable production chains for now. I'll look into it. [b] SeedsPlease: Lite Redux [/b] - causes red errors when looking for seeds of removed items [b]Medieval Overhaul: Hornetkeeping[/b] - If mod is loaded, its Hornet Apiary takes the place of the Artifical Hornet Nest [b]Medieval Overhaul: Patches (by ViralReaction)[/b] - If you can't find the Alchemy Bench, Medieval Overhaul: Patches can hide the Alchemy Bench if one of the drug lab option is selected. The issue is probably that.