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Medieval Overhaul Patches

[img]https://i.imgur.com/M3Jd58L.png[/img] Comprehensive patches and changes that attempt to create a more seamless playthrough of Medieval Overhaul. [img]https://i.imgur.com/Ut4IdmE.png[/img] Medieval Overhaul: - Alchemical Trader Caravan added to Noble Houses - Straw is now a byproduct from processing grains into flour. - New dried hay to created at Drying Rack and can be stored in the new Hay Pile building. - Moved various vanilla clothing to Medieval tech level and MO Tailoring research. - Modified Fuel Rate on Wax Candles. - Mineshaft now can mine gems. - Improved food categories and patched items and recipes, such as milk, cheese, etc. - New Research to delay all spooky, magic, etc research - Alchemy requires Esoteric Studies research. - Replaced Alchemy for Esoteric Studies for the Advanced Research Bench - Option setting to prevent deterioration of jewelry Vanilla Cooking Expanded: - Added VCE Cheese to Cupboard. - Added Medieval Soup Pot that uses Processor Framework - VCE Soup Pot is now Industrial - New Recipes for uncooked soup to align with VCE Soups - VCE Soup Research moved to Medieval tech level and now requires MO Basic Cooking - Recipes use both MO and VCE Flour. - VCE Plants now give MO equivalent - Large bakes of VCE baked goods now availabe at Large Oven. Vanilla Cooking Expanded - Stews: - New Recipes for uncooked stew to align with VCE Stews. - MO Stew Pot changed to use Processor Framework. - Integrated stews to appropriate buildings. - Moved VCE Uncooked Stews to the rustic cooking table - Changed stews to appropriate research. Full List of Mods In Pinnned Discussions [hr] Alchemy Bench Usage: - Options to set Alchemy Table to have drug lab recipes - Dragon's Descent's Drugs - ESCP Troll's Elixirs - Medieval GoJuice Mod - Rim-Gnoblin's Shard Misc. Fuel Changes: - LWM's Fuel Filter now with coal and tar. - Sailpunk Dinghy now uses Dried Hay and Straw Misc. Material Costs Fixed: - Windows - Vanilla Book Expanded Expanded - Sailpunk - Not Just A Cannon - Fortifications - Medieval - DBH for Medieval Misc. Research Changes: - Animal Equipment Complex Clothing require MO tailoring - Apothecary clothes require MO tailoring - Big and Small items moved to proper research - Divine Order research modified - Not just a cannon require Gunpowder and Engineering - Sailpunk tree requires Engineering - Tribal Warrior Bow requires vanilla Great Bow - Rim Fantasy MO research delayed starting research tree - Various potions and elixirs from mods moved to alchemy - Vanilla Book research modified - Windows are moved to more realistic research - Dragon's Descent items moved to proper reserach Misc. Food Changes: - All VCE cheeses added to presser. - Anima milk added to cheese process Added to MO Biomes: - Alpha Animals and Mythology creatures - Anima Animals - pphhyy Demigryph and Sanguinary animals - ESCP - Spriggans - Alpha Bee Hives - Apothecary plants - Tribal Medicine plants Misc. Bug Fixes: - House Sanguin VFEM and Giddy Up 2 errors resolved [img]https://i.imgur.com/xyAZuFZ.png[/img] Incompatible with Medieval Overhaul Misc. Patches mod. [img]https://i.imgur.com/O7FKmOM.png[/img] Q: Safe to add midgame? A: You will need to remove all buildings use VE item processing prior to adding this to your save. Q: Can you fix this error I am having? A: Please provide a HugsLib error log and in Bug thread or comment will be deleted. Q: Where can I create dried hay/straw? A: Dried hay is created by processing hay at the drying rack. Straw is a byproduct of processing grains into flour. Q: Where are my bloat and duplicates? A: Duplicates plants and buildings can be restored with XML Extension settings page. Q: Where is my corn? A: You did not read the above. [img]https://i.imgur.com/APAUNu8.png[/img] - ViralReaction: XML, C# - SirLalaPyon for creating [url=https://steamcommunity.com/workshop/filedetails/?id=2553700067]Medieval Overhaul[/url] - TheCakeIsALie for [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2730497766]Medieval Overhaul Tweaks[/url] Released under MIT license.