In the aftermath of a nuclear holocaust, the remaining survivors found shelter in a complex cave network connecting most of the planet.
1.3 Update
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2644582906&searchtext=radworld]https://steamcommunity.com/sharedfiles/filedetails/?id=2644582906&searchtext=radworld[/url]
Description
[b] NOTE: A new save is needed to work properly. It is NOT recommended to remove this mod already being used in a save. According to multiple reports, CE partially works, a patch will be worked on soon. A roof over a pawn will NOT protect them from radiation, this is not a bug, this is intentional. If you wish to live in an irradiated biome, you will have to utilize the rad collector / nanotech purifier. [/b]
RadWorld aims to create a more challenging environment by making many changes to the core game.
[list]
[*] All of the vanilla biomes are now permanently irradiated making them inhospitable without proper supplies.
[*] 6 new cavern biomes have been added in which 4 of them are safe from radiation.
[*] Practically all vanilla wild animals have been removed, only way to acquire them is through caravan trading.
[*] Pawns can now get mutations if they are exposed to radiation for long periods.
[*] Caravans will get radiation when traveling through irradiated tiles.
[*] Adds multiple gas masks and hazard suits for protection against radiation.
[*] Gas masks needs a new filter every 48 hours.
[*] Multiple new factions such as vault natives and mutants.
[*] New Quests
[/list]
Mutations
[list]
[*] Radiation Resistance
[*] Extra Arm
[*] Extra Leg
[*] Deformed Eyes
[*] Deformed Lung
[*] Dead Nerves
[*] Enlarged Stomach
[*] Reduced Stomach
[*] Irradiated Blood
[*] Irradiated Brain
[*] Enlarged Ears
[*] Deformed Mouth
[*] Radiation Burn Scar
[*] Enlarged Muscle
[*] Weakened Muscle
[*] Scaly Skin
[/list]
[url=https%3A%2F%2Fdiscord.gg%2FbWVYARFTP3][img]https://i.imgur.com/gh6C5m2.png[/img][/url][discord.gg]
This mod was commissioned.
Coder - Taranchuk
Artists - SirLalaPyon, DanDMan68