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Nivarian Race

Nivarian Race [i]We drifted from the cold. Now we wake on a world that burns.[/i] [b]Nivarian Race[/b] brings an ever-evolving draconic humanoid race—the Nivarians—to RimWorld. They hail from the frigid, dimly lit planet Nivara at the edge of the galaxy, drifting here aboard a damaged generation ship to awaken on an alien world. [img]https://i.postimg.cc/B6JDmkfj/Snipaste_2025_12_21_10_15_12.png[/img] [img]https://i.postimg.cc/0yGbm78x/Core-Features.png[/img] [list] [*] [b]Icy Core System[/b]: Cold restores, heat decays; full stat bonuses when stable [*] [b]Three Xenotypes[/b]: Lumin (psychic/healing), Artifex (research/machinery), Custos (combat/labor) [*] [b]Lumin Skills[/b]: No psylink neuroformers! Lumins gain abilities from three skill trees (combat/operations/care), earn XP to level up, unlock new skills and boost skill strength. The more you use them, the stronger they get! [*] [b]Uplink Research[/b]: Build beacons to connect to the mother ship, spend materials to download data, unlock exclusive tech [img]https://i.postimg.cc/QMKqg6nW/terminal.gif[/img] [*] [b]Frost-Drake[/b]: A powerful colony animal—tameable, ridable, and pack-capable for long trips. When idling in the colony, it hoards treasure in its nest [*] [b]Building Special Production[/b]: Ordinary production happens at the workbench; advanced production is (mostly) automated! The Cryo-Printer links to pigment hoppers (red/green/blue) and uses primary colors to print items; the Cryo-Forge consumes coolant for cryogenic forging of Nivarian advanced metals. Artifex can [b]tune[/b] these machines to boost efficiency and output [img]https://i.postimg.cc/fbSv7Hg9/printer.gif[/img] [list] [*] [b]Scale Growth & Shedding[/b]: Configurable threshold; scales provide personal protection (ballistic plates) and crafting resources [/list] [img]https://i.postimg.cc/bw0sb1zp/Prerequisites.png[/img] [list] [*] [b]Humanoid Alien Races 2.0[/b] (required) [*] [b]Biotech[/b] (optional, for xenotypes, babies & children) [*] [b]Royalty[/b] (optional, for psycast content) [/list] [img]https://i.postimg.cc/W1mhr02s/Icy-Core-System.png[/img] [b]Icy Core state[/b] affects colonist performance: • [b]Stable[/b]: +20% consciousness, +30% moving, +15% manipulation, -15% incoming damage, +15% work speed, +20% healing, +20% dodge, -5% rest fall, -20% mental break threshold • [b]Wavering / Decaying / Failing / Critical[/b]: Gradual penalties as severity increases [b]Manage it[/b]: Build Icy Core stabilizer furniture (furniture expansion) or print pills / establish cold zones. Nivarian colonists will use cryo pills or seek cold spots to rest on their own. [img]https://i.postimg.cc/yNVWTWNt/Xenotypes.png[/img] [b]Xenotype[/b] [b]Role[/b] [b]Traits[/b] [b]Lumin[/b] Spiritual & healing core Psychic affinity, empath & healer; [b]gains XP and levels through using psycasts[/b] (no neuroformers); gains entropy recovery when Icy Core is high; frail, poor with machines [b]Artifex[/b] Logic & tech masters Research, machinery, crafting; can tune Nivarian machines; emotionally detached, frail [b]Custos[/b] Guardians & laborers Strong, resilient warriors & workers; [b]keep them away from the kitchen[/b]—their meals won't fill your stomach, but the smoke from explosions should fill the kitchen [img]https://i.postimg.cc/yNVWTWNw/Scale-Growth.png[/img] Nivarian skin is covered in scales that grow over time. Scales provide armor and damage reduction, but overgrowth reduces movement. Set a [b]shedding threshold[/b]—when reached, colonists drop scales. Scales are key crafting materials for research, gear, and buildings. [img]https://i.postimg.cc/q7kgGg7P/Uplink-Research.png[/img] Nivarian tech depends on [b]uplink[/b] to the mother ship. Build the [b]Uplink Research Beacon[/b] to unlock the exclusive research tree. Research costs [b]materials[/b] (steel, components, scales, etc.)—unlike vanilla research, Nivarian tech requires material samples from the planet. [img]https://i.postimg.cc/ZqT0L0Rk/Production-Buildings.png[/img] [b]Building[/b] [b]Mechanics[/b] Uplink Research Beacon Connects to mother ship; consumes materials to unlock tech Cryo-Printer Red/green/blue pigment hoppers; Artifex tuning; automated bill queue Cryo-Forge Coolant; Artifex tuning boosts output; automated bill queue [img]https://i.postimg.cc/QMXVqVtG/Plants-Animals.png[/img] [img]https://i.postimg.cc/Vk4S3sRk/cropanimal.png[/img] [b]Name[/b] [b]Description[/b] Frost-Wheat Cold-hardy wheat; grows down to -40°C; Nivarian staple Frostberry Cold-hardy berry Frost-Drake Draconic creature from Nivara; tameable, ridable, pack animal; hoards treasure (silver, steel, gold, jade, etc.) [img]https://i.postimg.cc/KYZ454zh/Equipment-Drugs.png[/img] [list] [*] [b]Horns & Tail[/b]: Natural melee weapons with stun [*] [b]Prism Catawand[/b]: Psychic energy weapon with aim adjustment (guaranteed hit); damage scales with psychic sensitivity [*] [b]Cryo Grenade[/b]: Area freeze effect; turns enemies into ice sculptures! [*] [b]Cryo Pill[/b]: Automatically lowers body temperature over time to keep Icy Core stable [*] [b]Nivardil[/b]: Won't fix baldness, but accelerates scale growth [/list] [img]https://i.postimg.cc/LsgVky0V/grenade.gif[/img] [img]https://i.postimg.cc/PqtNMNxj/Quests-Events.png[/img] [b]Coldness Shelter[/b]: Three Nivarians ask to stay and recover their Icy Core; if the environment is stable, they may join. Mod Settings Customize Icy Core decay rates, thresholds, Luminis bonus conditions, and more in-game. [img]https://i.postimg.cc/PqxLhG3C/title-faq.png[/img] Q: Where does the name "Nivarian" come from? A: From the Latin stem Niv-, meaning snow. Q: What do you mean by non-forcing gameplay? A: I dislike forcing players to play a certain way—except for balance or functional constraints (emphasis). Overall, I believe players are free and have the right to steer the game. So when designing the mod, I avoided "you absolutely cannot have B without doing A" and leaned toward "you can have a weaker B without doing A." Q: The content seems a bit sparse? A: Yes. First, I'm a programmer with a [b]heavy workload[/b]; making mods in my spare time is quite difficult. So I decided to release the core first and develop DLC mods gradually. Q: Adding mid-save...? A: No... Q: Future plans? A: After the core mod release, I'll observe for a while and iterate based on feedback. Then we'll follow our roadmap. If you're interested, welcome to our Discord or QQ group. Come chat! Q: Bugs / Suggestions! A: Submit here: [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fai.feishu.cn%2Fshare%2Fbase%2Fform%2Fshrcnwm9waBzIkIBkJbMWh2nTLg] Bug Form [/url][ai.feishu.cn] Q: How do I...? A: There's a work-in-progress Wiki: [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fnivarian.miraheze.org%2Fwiki%2F%25E9%25A6%2596%25E9%25A1%25B5] Wiki [/url][nivarian.miraheze.org]. Feel free to contribute! [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2FPu3HktZKKY][img]https://i.postimg.cc/t4gzPYLJ/discord.png[/img][/url][discord.gg] [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fqm.qq.com%2Fq%2FkUZw28svAI][img]https://i.postimg.cc/BQRv5zzp/qq.png[/img][/url][qm.qq.com] Artist: 神月Shione 大王(一木) [i]From Nivara's cold, to the stars, to this world. May your colony thrive.[/i] [/list]