MIM Warhammer 40k Death Guard
Summary
Standalone Death Guard sub faction mod from MIM Warhammer 40k mod sets.
Basic concept of Chaos Factions is, the same as previous version, pure enemy which bring some balance to heavily overpowered player Space Marine colony. That is why their hediffs are little bit too strong, but enough to slaughter post-humans and let you not be boring in later play-through.
This mod adds a Death Guard sub faction, along with their Culture, Earnable Royal Titles, Custom Startings and Apparels.
New Faction
[img]https://i.imgur.com/HGMXteU.png[/img]
New Gene-Seed
[img]https://i.imgur.com/3f49JSS.png[/img]
Side Effect
[img]https://i.imgur.com/iv1GVdC.png[/img]
New Game mechanism
Nurgle's Rot
Very dangerous disease - your pawn will never be cured from this disease until their very death. Most of Death Guard's attacks generate (except melee attacks - all of their melee weapons basically give your pawn Nurgle's Rot build up without generating gases) green gases and if your pawn stays there, the Nurgle's rot build up will be started. Cannot be tended, cannot be cured - the only cure is their death.
Walking Pox
Blight Launcher now has two firing modes - one for Nurgle's Rot, another for Poxwalker blight gas. If your pawn stays in white gases, walking pox build up will be started. It cannot be tended, cannot be cured - once the process has done, they will attack anyone in their sight. Give them a peace by killing them.
Cures
Currently only one cure available - if you use Psycast mod (which means requires Royalty DLC), you may have a chance to learn diseased healing. Further abilities to cure these foul diseases will be added along with updates for Adepta Sororitas and Adeptus Ministorum.
New Races
Sassy Nurgling
Beloved sassy nurling will be spawned as a tamable animal with Advanced trainability.
New Xenotype
Poxwalker
[img]https://i.imgur.com/GEwrHxE.png[/img]
New Fortification
Death Guard Walls and Embrasures
Spread pollution within 5 radius (Requires BIotech DLC to enable this function). Have slightly better stats compare to vanilla structures. Requires Death Guard research on Chaos (MIM) tab.
New Scenario
[img]https://i.imgur.com/ytJm5Gy.png[/img]
New Apparels
[list]
[*] Total 12 Death Guard armors with 13 cosmetics, 18 helmets with 7 cosmetics, 16 shoulder pads, 17 power packs and 2 grande packs added.
[*] 2 new foods added - crafted from any kind of wastes (vanilla recycle expanded compatible) and giving toxic build up when ate.
[*] (Requires VFE - Pirates) 1 set of Helbrute armor.
[/list]
To Do List
1. Fortification: Miasmic Malignifier
Recommanded Mods
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3505068525]RimDark 40k - Mankinds Finest by Phonicmas[/url]
Great mods for Space Marine Genes!
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3465881088]Pawn Control[/url]: For better usage of sassy nurglings.
Optional Mods
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3521877843]Chaos Cult[/url]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3522019398]Fallen Angels[/url]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3523849162]Night Lords[/url]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3528202480]Thousand Sons[/url]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3535353700]World Eaters[/url]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3589875505]Death Guard[/url]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3159958781]MIM - WH40k Ideology [/url]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3159960928]MIM - WH40k Royalty [/url]
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