Don't need sub faction mod if you don't plan to play as specific faction
Now all role playing purpose Gene-Seeds are migrated into Core Mod, so if you prefer other Warhammer 40k mod's assets, you don't necessarily use sub faction mods. But for full functionality it would be better for you to use this core library.
Summary
Core Libraries for Chaos Faction mods from MIM Warhammer 40k.
Basic concept of Chaos Factions are, the same as previous version, pure enemy which bring some balance to heavily overpowered player Space Marine colony. That is why their hediffs are little bit too strong, but enough to slaughter post-humans and let you not be boring in later play-through.
This mod contains
Cultures

Abilities
Chaos Lord - No Independant Codex

Death Guard Chaos Lord

Exalted Sorcerer

World Eaters Chaos Lord


Dark Apostle


Exalted Champion

Warpsmith

Plague Surgeon

Raptor


Havoc

Legionaries

Khorne


Exalted Eightbound

Eightbound

World Eaters Terminators

World Eaters




Nurgle


DeathShroud Terminator

Slaanesh

Noise Marine

Doom Siren

Sonic Shrieker

Tzeentch


Thousand Sons

Tzaangor Shaman

Helbrute
Requires VFE - Pirates.
Corpseman Backpack

Trench sweeper shield

Hediff
Blightlord Terminator

Fortifications

Recommanded Mods
RimDark 40k - Mankinds Finest by Phonicmas
Great mods for Space Marine Genes!
Optional Mods
Necron Core
Orks Core
Genestealer Cult Core
Adepta Sororitas Core
Armors of the Imperium (a.k.a. Astra Militarum Core)
Adeptus Astartes Core
Chaos Core
Aeldari Core
Chaos Cult
Fallen Angels
Night Lords
Thousand Sons
World Eaters
Death Guard
MIM - WH40k Ideology
MIM - WH40k Royalty
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