Small raid focused gravjumper. Great as a starter ship, but is not self sufficient and will have to rely on permanent base for resupply. Kind of extraction shooter, but a gravjumper, not shooter. Though you can shoot from inside if you have CE. Also if you open doors and install something shooty inside, you can enjoy the Rimworld r/(notsogreat)technicals* experience.
Required Mods
(The ship will not function without these.)
Odyssey
[BTD] Gravship Blueprints
Vanilla Gravship Expanded - Chapter I
Probably needed
(Blueprint mod should replace items if their mods are not loaded):
Hull Style: NANAME Walls Can't even imagine how terrible it would look without diagonal walls.
ReBuild: Doors and Corners
Combat Extended
Some of the stuff on board comes from:
Dubs Bad Hygiene
Vanilla Furniture Expanded
Vanilla Furniture Expanded – Architect
Vanilla Temperature Expanded
Cargo Holds
For intended balance:
LightsOut
Ship is designed to have a major power deficit when all systems are on, but on standby with standby power draw set to 10% in LightsOut settings. Even then power management or additional power sources are needed for all ship systems to be online. Intention is that ship should mostly be used for raids and stuff like Ancient Urban Ruins exploration, while normally it will be just a part of your stationary base-hideout.
Small thruster range is silly tiny, so I will leave a small instruction on how to handle that in discussion section below.
My ships
Buffalo Gravship
Mudskipper Gravjumper
Scavjumper
*steam doesn't allow to spell the real name. Great, Gaben, you ruined this joke.