[BTD] Gravship Blueprints
Gravship Blueprints
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[*] Save, share, and spawn custom gravships
[*] Easily swap between active gravships on the same map with activate/deactivate gizmo on grav engines
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[*] Allows for managing multiple gravships on the same map more easily
[*] Allows for building multiple grav engines on the same map with Vanilla Gravship Expanded by just deactiving any active grav engines you have.
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[*] Encounter downed gravships to loot and a gravship salvage site
[*] Vanilla Gravship Expanded Compatible
[*] Optional patches for Shuttle/Drop Pod landing and take off
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[*] More generous clearance for shuttles (ignore walls laps in your land zone)
[*] Ignore player constructed roof (take off, landing, construction) for a vacuum safe shuttlebay
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Quick Start Info
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[*] [b]Save a ship:[/b] Click "Save Design" on any launchable ship's Pilot Console
[*] [b]Custom Ship Start:[/b] New Game > Edit Scenario > Add "Gravship Custom Start" > Select design
[*] [b]Salvage Ship Quest:[/b] New Game > Edit Scenario > Add "Gravship Custom Quest" > Select design
[*] [b]Place Blueprints:[/b] Select your Grav Engine and review the 3 new Gizmo Icons available for selecting a design, rotation, and placing plans or a layer of blueprints
[*] [b]Saved designs:[/b] .../RimWorld by Ludeon Studios/Config/Gravship Blueprints/ [your designs here]
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Features and Future Plans
🔗 - [b][url=https://steamcommunity.com/workshop/filedetails/discussion/3575162262/691994761259755427/]Gravship Blueprints Key Features[/url][/b]
🔗 - [b][url=https://steamcommunity.com/workshop/filedetails/discussion/3575162262/691994761259754471/]Vanilla Gravship Expanded Integration Details[/url][/b]
🔗 - [b][url=https://steamcommunity.com/workshop/filedetails/discussion/3575162262/691994761259755791/]Creating Sub Mods for Design Sharing[/url][/b]
🔗 - [b][url=https://steamcommunity.com/workshop/filedetails/discussion/3575162262/691994761259756833/]Upcoming Updates & Feature Plans[/url][/b]
The Plans and Features thread is open for discussion if you'd like to contribute a request for either a feature or integration with another mod.
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Sub-Mods
Let me know if you have created a submod with ship designs or incorporated ship designs into another mod and I'll keep a collection updated here.
[b]Ship Packs - Vanilla Friendly Designs[/b]
🔗 - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3605855234][BTD] Ship Pack: KotOR Ships[/url]
🔗 - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3604712521][BTD] Ship Pack: Star Trek[/url]
[b]Ship Packs - Vanilla Gravship Expanded Designs[/b]
🔗 - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3613635031][BTD] Ship Pack: Star Trek VGE[/url]
🔗 - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3614012898][BTD] Ship Pack: KotOR Ships VGE[/url]
[b]Translations[/b]
🔗 - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3576484533][BTD] Gravship Blueprints_zh 逆重飞船蓝图 - 简繁中文汉化包[/url]
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Compatibility & Integrations
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[*] The mod's [b]Substitution Engine[/b] has custom handling for many common defs for custom gravship spawning; if a specific def is missing from your game (mod not loaded that was part of the design) it will sub with a suitable def (modded wall = hull, embrasure from a different mod = embrasure from mod you have loaded OR hull if no embrasures, etc). If no appropriate sub can be made then the item will gracefully fail to spawn and it will be recorded in the log.
[*] [b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3609835606]Vanilla Gravship Expanded - Chapter 1[/url][/b] - Gravship Blueprints has been updated to be fully compatible.
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[b]Known Issues:[/b] None currently - please report any incompatibilities.
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Credits
[b]Dael (beeteedubs)[/b] - Systems Design, C# and XML coding.
[b]CRESCENT[/b] - Art: refreshed WorldMap quest site icons and brand new UI Gizmo icons.
[b]Okagrim[/b] - Art; original WorldMap icons & Save Design Gizmo icons
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[*] Art commissions via the RimWorld Mod Market Discord.
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License: CC BY 4.0 - Free to use, modify, and redistribute with credit to beeteedubs.