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Gas Mortar Shells - Vanilla Expanded Addon

Takes the gas effects from toxic grenade in Vanilla Weapons Expanded, and applies them to a mortar shell and ied trap, with greater effects. Frankly, that's pretty much it. Inspired by Vanilla Weapon Expanded's Toxic Grenades, and the Artillery piece / trench warfare theme in Vanilla Furniture Expanded - Security. All credit goes to the developer of Rimworld, Ludeon Studios and Tynan for the game, and a lot of the xml that I copied. :) Obviously, credit to the Vanilla Expanded team for the gas effect. Some of which I needed to copy to make this work. As far as the exact differences go: - The Gas mortar shell has a much larger explosion radius than the grenade, affects targets almost imperceptibly faster, and dissipates much more slowly. - The Gas IED trap has a somewhat larger explosion radius than the grenade, and has similar effects to the mortar shell. - The shell costs only 5 steel, but a whopping 50 chemfuel and can be made in the same manner as a regular mortar shell. The textures are somewhat rudimentary, and the xml code itself is an absolute mess, but it achieves what I personally wanted out of something like this, so it's fine by me. I might tweak the duration of the cloud/damage per tick, but I'm not sure yet. Leave feedback, and I'll make a decision based on that. Also, if you encounter any glaring issue, please comment about it. Thanks. Adding a research requirement for the gas ieds and shells. (Completed as of Version 1.1) Note: The update above is fine, I've had a few people ask about it, and its not too big of a change so I added it. But the reason I'm hesitant to nerf the shells, is because they are useful in very limited situations. Such as during a raid where the enemies sit in one area prior to moving (a siege, for example), or when attacking an enemy settlement prior to them noticing you. Otherwise, they don't do enough damage quickly enough to impede a mobile enemy. Which I felt is a good natural balance. Granted, not everyone sees eye-to-eye with me on this, and I will still definitely consider the opinions of the masses, so leave comments, leave feedback so I know what you want. (NOTE: It appears that Biotech, Rimworld's soon to be latest expansion, will include something called Tox Mortar Shells. This will probably make this mod obsolete. Depending on how Rimworld implements these items, I may abandon this mod.)