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Royal Arsenal Combat Extended Patch

Description Adds CE compatibility to the weapons and armors added by Royal Arsenal. New ammo types have also been added for the ranged weapons in Royal Arsenal. Credit to the NoImageAvailable, Alistaire, and the rest of the CE Team. [b]Combat Extended Mod Page[/b] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1631756268]https://steamcommunity.com/sharedfiles/filedetails/?id=1631756268[/url] [b]Royal Arsenal Core[/b] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2562074169]https://steamcommunity.com/sharedfiles/filedetails/?id=2562074169[/url] Mono-Longbow Ammo Specialized plasteel arrows that can be sharpened to a mono-molecular edge before being released. [b]Mono-bodkin Arrows[/b] - Very high armor penetration, somewhat lower damage [b]Mono-broadhead Arrows[/b] - Reduced armor penetration, larger damage potential Royal Charge Rifle Ammo Specialty royal charged ammo designed by the Empire during its prime. [b]6x24 Royal Charged Cartridges[/b] - Normal charge variant, balanced armor penetration and damage [b]6x24 Royal Charged Cartridges (Conc.)[/b] - Concentrated charge variant, higher armor penetration, lower damage [b]6x24 Royal Charged Cartridges (Ion)[/b] - Ion charge variant, reduced damage and armor penetration, but it can disrupt energy shields Royal Charge Lance Ammo Specialty royal charged ammo designed by the Empire during its prime. [b]5x35 Royal Charged Cartridges[/b] - Specialty rounds designed for high armor penetration and damage Royal Arsenal: Specialty Weapons - Only active if the mod is loaded. Otherwise, these ammo types will not show up. [b]6x28 Royal Spark Cartridges[/b] - High damage AP/EMP ammunition. They deal additional EMP damage, with a 50% chance to break energy shields. [b]Thunder Javelins[/b] - Craftable 5 at a time at the fabrication bench after researching experimental royal weapons. Thunder javelins are thrown like pila, but they cause highly concentrated explosions on impact.