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Royal Arsenal

Description Expands upon the Empire's technology, adding a new type of charge weaponry and 3 new armor variants. Mod Compatibilities [b]Save Our Ship 2[/b] Native support: All Royal Arsenal armors count as EVA suits and have improved cold protection when SOS2 is loaded. [b]Craftable Royalty Weapons[/b] Native support: Recipes added for normal and persona versions of the mono greatsword and plasma greatsword. [b]Persona Bond Forge[/b] Native support: Recipes added for all persona weapons. When persona bond forge is loaded, all of the ranged weapons in Royal Arsenal will have persona versions as well. [b]Combat Extended[/b] Patch available: Patches and adds ammo for the royal arsenal weapons. Royal Arsenal Combat Extended Patch: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2571853698]https://steamcommunity.com/sharedfiles/filedetails/?id=2571853698[/url] Armors [img]https://i.imgur.com/AfkzfeE.png[/img] [b]Ranseur Power Armor[/b] Research Required: Cloaking Field, Recon Armor Recon armor variant: Gives less armor but grants a move speed bonus to the wearer Its main feature is a cloaking module that can grant the wearer total invisibility for 30 seconds at a time. Each use of the ability requires 20 uranium. The cloaking ability functions like psychic invisibility, but it can only target the wearer and is unaffected by psychic sensitivity. [img]https://i.imgur.com/T5dBEC0.png[/img] [b]Ranseur Helmet[/b] Research Required: Cloaking Field, Recon Armor Recon helmet variant: Gives less armor but grants shooting accuracy bonus to the wearer [img]https://i.imgur.com/tNeDHbZ.png[/img] [b]Guardian Power Armor[/b] Research Required: Personal Countermeasure System, Marine Armor Marine armor variant: Gives more armor but has a larger movement penalty 1.3: Has a chaff countermeasure system that emits radio-reflective chaff. It disrupts turrets, but pawns can shoot through with no penalty. 1.4: Shoots EMP grenades with a very short warm-up time. Reloaded with components. [img]https://i.imgur.com/rz0HOoA.png[/img] [b]Guardian Helmet[/b] Research Required: Personal Countermeasure System, Marine Armor Marine armor variant: Much more armor, even more than a cataphract helmet A marine helmet with a heavy frontal plate to provide the best in protection [img]https://i.imgur.com/Aidho9x.png[/img] [b]Phalanx Power Armor[/b] Research Required: Shield Belts, Cataphract Armor Cataphract armor variant: Gives more armor but has a larger movement penalty It requires a shield core to be crafted, but it functions as a low-shield pack that can be reloaded using advanced components. [img]https://i.imgur.com/TIA9Nbq.png[/img] [b]Phalanx Helmet[/b] Research Required: Shield Belts, Cataphract Armor Cataphract helmet variant: Gives more armor and has a built-in toxin scrubber. Wearers have -90% toxic sensitivity when wearing the Phalanx Helmet Prestige Armors [img]https://i.imgur.com/GpUbSw0.png[/img] Weapons [img]https://i.imgur.com/eSEHiOz.png[/img] [b]Royal Charged Weapons[/b] Research Required: Royal Charged Shot Specialty variants of charge weapons invented by the Empire. They require extra gold and advanced components to be built, but they perform much better than standard charge weapons. [img]https://i.imgur.com/3kvDumk.png[/img] [b]Mono-longbow[/b] Research Required: Experimental Mono-Weapons A magnetic-assisted ultratech longbow capable of firing at extreme ranges. [img]https://i.imgur.com/zRBiRr5.png[/img] [b]Mono/Plasma Greatsword[/b] More expensive versions of the monosword and plasmasword available via traders only. Their weight slows pawns down slightly, but they do much more damage. Utility Items [b]Personal Countermeasure System[/b] Research Required: Personal Countermeasure System A belt-mounted countermeasure system. It functions the same as the one attached to guardian armor, but it has half the number of charges. [b]Personal Cloaking System[/b] Research Required: Cloaking Field A belt-mounted cloaking system. It functions the same as the one attached to guardian armor, but it is less fuel-efficient, and it can only hold one charge at a time. Aerodrone Hub Research Required: Aerodrone Hubs An advanced building that can spoof an Empire signal, allowing your colonists to freely purchase drone strike targeters and shuttle services. For aerodrones you can build and launch yourself, check out this mod. [b]Royal Arsenal - Buildable Aerodrones[/b] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2565444127]https://steamcommunity.com/sharedfiles/filedetails/?id=2565444127[/url] [b]Aerodrone Targeters[/b] - Aerodrone Strike Targeter - Aerodrone Salvo Targeter - Aerodrone High-yield Targeter [b]Royal Shuttle Service Targeter[/b] Targets a location for a shuttle to land. It can take your colonists on a one-way trip to any destination after landing. (This one is pretty hacky, so make sure the area you are targeting is clear for landing.) [b]Credit to Taranchuk for the Apparel Extension Class[/b]