[b]Combat Extended Compatibility Patch[/b] for [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3672151247]Legion, The Undying Soldiers Race & Faction[/url].
This mod [b]does not replace the original mod[/b], and it will not work on its own without the original.
[url=https%3A%2F%2Fgithub.com%2Faewv-xviii%2FLegion-CE-Patch.git]GitHub Repository[/url][github.com]
This mod is a CE compatibility patch for the original mod.
All assets, settings, logic, presentation, ideas, and their respective rights belong to the [b]original mod author[/b].
My work in this addon is limited to [b]Combat Extended compatibility[/b] and some [b]stat adjustments[/b].
If you are interested in the original mod, please be sure to check out the original mod page as well.
Required Mods
[list]
[*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3672151247]Legion, The Undying Soldiers Race & Faction[/url]
[*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2890901044]Combat Extended[/url]
[/list]
Load Order
[list]
[*] Legion, The Undying Soldiers Race and Faction
[*] Combat Extended
[*] Legion CE Patch
[/list]
Patch Contents
[list]
[*] Adjusted standard firearms to work properly with CE's ammo and shooting systems
[*] Reworked shotgun-type weapons so their unique gimmicks are preserved as much as possible while still functioning correctly with CE ammo consumption and firing behavior
[*] Applied minimal compatibility changes to plasma weapons and some heavy weapons/artillery while preserving the original structure as much as possible
[*] Organized CE bulk mappings for apparel, belts, and ammo bag-type gear
[*] Adjusted the felt damage of some HE-type explosives while keeping their original blast radius
[/list]
Comments
Originally, I only planned to add CE compatibility for a few items for personal use, but as I worked on it, I ended up getting really into this mod and eventually completed it to this extent.
That said, I am not a long-time veteran of either CE or Legion, and I also have not been modding for very long.
Because of that, there may still be balance issues, odd values, or bugs that I have not caught yet.
If you find any problems, please leave a comment.
I will check when I have time and do my best to fix them.