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Alien Worlds - Gloomworld

[img]https://i.imgur.com/EaSnFiC.gif[/img] [img]https://i.imgur.com/je2EvwM.png[/img] This world is enveloped in thick clouds of geothermally produced smoke. As a result, almost no visible light reaches the surface. Local life has adapted to these conditions by commonly evoving bioluminescence and chemophagy. Humid jungles choked by mycelium strands give way to a frigid expanse of red tundras and pale sands. Insectoids freely roam the darkened land, strange fish lurk in pitch-black waters, and fungal colonies release clouds of deadly spores. This dangerous planet offers bountiful organic resources in exchange for solar power and traditional agriculture. [img]https://i.imgur.com/ENwm1Xa.png[/img] A planet type mod for the Alien Worlds framework. - Complete set of diverse biomes full of fungal life; - Custom animal spawn lists for each biome; - 7 new species of fish to catch; - A Spore Blowout event. In certain biomes, the spore blowout incident may occur randomly. Spores will fill the air, pawns not under a roof will experience hidden buildup of a fungal infection that will become apparent once severe. If left untreated, the infection kills the host. [img]https://i.imgur.com/kd7ZFjU.png[/img] Suggested supporting mods: - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3694372857]Genetics! Mushkin[/url] - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3006389281]VPE: Mushrooms[/url] - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3512065298]Realistic Darkness 1.6[/url] This is a BETA mod, meaning that I am looking for feedback on basic balance and mechanics before I choose to add more features (animals, plants, biomes, factions, etc). For feedback, please leave comments below or (better yet!) on our Discord server: [url=https%3A%2F%2Fdiscord.gg%2Fsuffzk2Hqd]https://discord.gg/suffzk2Hqd[/url]