Tired of always playing on the same boring earthlike worlds?
So am I. This is a mod framework for creating entirely new types of planets, [b]fully compatible and integrated with Worldbuilder[/b] (though not depending on it outright).
Does not include any planet types on its own, check the linked steam collection for a few official ones.
FAQ
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What can this do that Worldbuilder alone can't?
Worldbuilder is first and foremost a map creator. A mod can define the exact tiles/settlements/etc that should be generated, but it can't easily generate custom planets on the fly. This framework allows mods to do things like:
[list]
[*] Restrict which biomes should generate
[*] Replace ocean tiles and textures, or remove oceans outright to have a fully solid world
[*] Change the global average temperature to anything they want
[*] And more!
[/list]
All while keeping the vanilla world generation fully intact.
Also note that while Worldbuilder has first-class support and I fully recommend using it, the mod can also work without it. In standalone mode, which planet type to generate can be selected in the mod's settings.
Is this compatible with X?
Most likely yes. I tested it with ~1200 mods and it worked perfectly well, but if you come across something that breaks please let me know.
Explicitly compatible with:
- Worldbuilder
- Alien Biomes
External compatibility mods:
- [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3631844098]Sea Caravan Fix[/url] for Vehicle Framework
How can I create a custom planet type using this?
Check the source code, documentation's all there:
[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcodeberg.org%2Fmaevi%2Frimworld-mods%2Fsrc%2Fbranch%2Fmain%2Falien-worlds]https://codeberg.org/maevi/rimworld-mods/src/branch/main/alien-worlds[/url]